-#ifndef MENUQC
+#ifdef GAMEQC
#define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN { \
this.m_projectile[i] = projectile; \
this.m_trail[i] = trail; \
NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW);
NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW);
}
+
+REGISTER_NADE(VEIL) {
+ this.m_color = '0.65 0.85 0.65';
+ this.m_name = _("Veil grenade");
+ this.m_icon = "nade_veil";
+ this.m_alpha = 0.45;
+ NADE_PROJECTILE(0, PROJECTILE_NADE_VEIL, EFFECT_NADE_TRAIL_NEUTRAL);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL);
+}