#ifdef GAMEQC
-#define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN { \
+#define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN \
this.m_projectile[i] = projectile; \
this.m_trail[i] = trail; \
-} MACRO_END
+MACRO_END
#else
#define NADE_PROJECTILE(i, projectile, trail)
#endif