]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/nades/nades.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nades / nades.qc
index 7dffc0f4d0fc9a8d4b6122f00709feb82d2ad127..64c67bd5434d912d4712ad6c051466708dd831db 100644 (file)
@@ -673,7 +673,7 @@ void nade_monster_boom(entity this)
 {
        entity e = spawn();
        e.noalign = true; // don't drop to floor
-       e = spawnmonster(e, this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
+       e = spawnmonster(e, this.pokenade_type, MON_Null, this.realowner, this.realowner, this.origin, false, false, 1);
 
        if(autocvar_g_nades_pokenade_monster_lifetime > 0)
                e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
@@ -1208,7 +1208,7 @@ void nades_CheckThrow(entity this)
                        _force /= autocvar_g_nades_nade_lifetime;
                        _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
                        vector dir = (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05);
-                       dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
+                       dir = W_CalculateSpread(dir, autocvar_g_nades_spread, autocvar_g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
                        toss_nade(this, true, dir * _force, 0);
                }
        }
@@ -1252,7 +1252,7 @@ CLASS(NadeOffhand, OffhandWeapon)
                                _force /= autocvar_g_nades_nade_lifetime;
                                _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
                                vector dir = (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1);
-                               dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
+                               dir = W_CalculateSpread(dir, autocvar_g_nades_spread, autocvar_g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
                                toss_nade(player, false, dir * _force, 0);
                        }
                }