makevectors(e.v_angle);
- W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0);
+ // NOTE: always throw from first weapon entity?
+ W_SetupShot(e, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0);
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES);