]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/nix/sv_nix.qc
Fix vortex chargepol
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / nix / sv_nix.qc
index 4de24a5898c8b214afb2351ec70b786ee9848434..c174b530f0a48e94cb20d6661fd069ecb0e2ecc4 100644 (file)
@@ -142,26 +142,26 @@ void NIX_GiveCurrentWeapon(entity this)
                SetResourceAmount(this, RESOURCE_FUEL, 0);
                if(this.items & IT_UNLIMITED_WEAPON_AMMO)
                {
-                       switch(e.ammo_field)
+                       switch (e.ammo_type)
                        {
-                               case ammo_shells:  SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_pickup_shells_max);  break;
-                               case ammo_nails:   SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_pickup_nails_max);   break;
-                               case ammo_rockets: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_pickup_rockets_max); break;
-                               case ammo_cells:   SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_pickup_cells_max);   break;
-                               case ammo_plasma:  SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_pickup_plasma_max);   break;
-                               case ammo_fuel:    SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_pickup_fuel_max);    break;
+                               case RESOURCE_SHELLS:  SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_pickup_shells_max);  break;
+                               case RESOURCE_BULLETS: SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_pickup_nails_max);   break;
+                               case RESOURCE_ROCKETS: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_pickup_rockets_max); break;
+                               case RESOURCE_CELLS:   SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_pickup_cells_max);   break;
+                               case RESOURCE_PLASMA:  SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_pickup_plasma_max);   break;
+                               case RESOURCE_FUEL:    SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_pickup_fuel_max);    break;
                        }
                }
                else
                {
-                       switch(e.ammo_field)
+                       switch (e.ammo_type)
                        {
-                               case ammo_shells:  SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammo_shells);  break;
-                               case ammo_nails:   SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammo_nails);   break;
-                               case ammo_rockets: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
-                               case ammo_cells:   SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammo_cells);   break;
-                               case ammo_plasma:  SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammo_plasma);   break;
-                               case ammo_fuel:    SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammo_fuel);    break;
+                               case RESOURCE_SHELLS:  SetResourceAmount(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammo_shells);  break;
+                               case RESOURCE_BULLETS: SetResourceAmount(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammo_nails);   break;
+                               case RESOURCE_ROCKETS: SetResourceAmount(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
+                               case RESOURCE_CELLS:   SetResourceAmount(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammo_cells);   break;
+                               case RESOURCE_PLASMA:  SetResourceAmount(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammo_plasma);   break;
+                               case RESOURCE_FUEL:    SetResourceAmount(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammo_fuel);    break;
                        }
                }
 
@@ -183,18 +183,6 @@ void NIX_GiveCurrentWeapon(entity this)
                        }
                }
 
-               // vortex too
-               if(WEP_CVAR(vortex, charge))
-               {
-                       if(WEP_CVAR_SEC(vortex, chargepool))
-                               this.vortex_chargepool_ammo = 1;
-                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-                       {
-                               .entity weaponentity = weaponentities[slot];
-                               this.(weaponentity).vortex_charge = WEP_CVAR(vortex, charge_start);
-                       }
-               }
-
                // set last change info
                this.nix_lastchange_id = nix_nextchange;
        }
@@ -207,14 +195,14 @@ void NIX_GiveCurrentWeapon(entity this)
 
        if(!(this.items & IT_UNLIMITED_WEAPON_AMMO) && time > this.nix_nextincr)
        {
-               switch(e.ammo_field)
+               switch (e.ammo_type)
                {
-                       case ammo_shells:  GiveResource(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammoincr_shells);  break;
-                       case ammo_nails:   GiveResource(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammoincr_nails);   break;
-                       case ammo_rockets: GiveResource(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammoincr_rockets); break;
-                       case ammo_cells:   GiveResource(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammoincr_cells);   break;
-                       case ammo_plasma:  GiveResource(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammoincr_plasma);   break;
-                       case ammo_fuel:    GiveResource(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammoincr_fuel);    break;
+                       case RESOURCE_SHELLS:  GiveResource(this, RESOURCE_SHELLS, autocvar_g_balance_nix_ammoincr_shells);  break;
+                       case RESOURCE_BULLETS: GiveResource(this, RESOURCE_BULLETS, autocvar_g_balance_nix_ammoincr_nails);   break;
+                       case RESOURCE_ROCKETS: GiveResource(this, RESOURCE_ROCKETS, autocvar_g_balance_nix_ammoincr_rockets); break;
+                       case RESOURCE_CELLS:   GiveResource(this, RESOURCE_CELLS, autocvar_g_balance_nix_ammoincr_cells);   break;
+                       case RESOURCE_PLASMA:  GiveResource(this, RESOURCE_PLASMA, autocvar_g_balance_nix_ammoincr_plasma);   break;
+                       case RESOURCE_FUEL:    GiveResource(this, RESOURCE_FUEL, autocvar_g_balance_nix_ammoincr_fuel);    break;
                }
 
                this.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
@@ -290,6 +278,11 @@ MUTATOR_HOOKFUNCTION(nix, PlayerPreThink)
                NIX_GiveCurrentWeapon(player);
 }
 
+MUTATOR_HOOKFUNCTION(nix, ForbidRandomStartWeapons)
+{
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(nix, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);