METHOD(HeavyMachineGun, wr_aim, void(entity thiswep))
{
- if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200)
+ if(vdist(self.origin - self.enemy.origin, <, 3000 - bound(0, skill, 10) * 200))
self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, false);
else
self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false);