]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/okmachinegun.qh
OK weapons: Removed unused stuff from shotgun and machinegun.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / okmachinegun.qh
index d33838ac32185eb9dd9752bd2896b53c11cfe35d..24987c5a020b4250cc9d5a6a956bdfd95b3daad7 100644 (file)
@@ -18,37 +18,14 @@ CLASS(OverkillMachineGun, Weapon)
 
 #define X(BEGIN, P, END, class, prefix) \
        BEGIN(class) \
 
 #define X(BEGIN, P, END, class, prefix) \
        BEGIN(class) \
-               P(class, prefix, burst, float, NONE) \
-               P(class, prefix, burst_ammo, float, NONE) \
-               P(class, prefix, burst_animtime, float, NONE) \
-               P(class, prefix, burst_refire2, float, NONE) \
-               P(class, prefix, burst_refire, float, NONE) \
-               P(class, prefix, burst_speed, float, NONE) \
-               P(class, prefix, first, float, NONE) \
-               P(class, prefix, first_ammo, float, NONE) \
-               P(class, prefix, first_damage, float, NONE) \
-               P(class, prefix, first_force, float, NONE) \
-               P(class, prefix, first_refire, float, NONE) \
-               P(class, prefix, first_spread, float, NONE) \
-               P(class, prefix, mode, float, NONE) \
-               P(class, prefix, reload_ammo, float, NONE) \
-               P(class, prefix, reload_time, float, NONE) \
-               P(class, prefix, solidpenetration, float, NONE) \
-               P(class, prefix, spread_add, float, NONE) \
-               P(class, prefix, spread_max, float, NONE) \
-               P(class, prefix, spread_min, float, NONE) \
-               P(class, prefix, sustained_ammo, float, NONE) \
-               P(class, prefix, sustained_damage, float, NONE) \
-               P(class, prefix, sustained_force, float, NONE) \
-               P(class, prefix, sustained_refire, float, NONE) \
-               P(class, prefix, sustained_spread, float, NONE) \
-               P(class, prefix, switchdelay_drop, float, NONE) \
-               P(class, prefix, switchdelay_raise, float, NONE) \
-               P(class, prefix, weaponreplace, string,NONE) \
-               P(class, prefix, weaponstartoverride, float, NONE) \
-               P(class, prefix, weaponstart, float, NONE) \
-               P(class, prefix, weaponthrowable, float, NONE) \
-               P(class, prefix, ammo, float, SEC) \
+               P(class, prefix, ammo, float, PRI) \
+               P(class, prefix, damage, float, PRI) \
+               P(class, prefix, force, float, PRI) \
+               P(class, prefix, refire, float, PRI) \
+               P(class, prefix, solidpenetration, float, PRI) \
+               P(class, prefix, spread_add, float, PRI) \
+               P(class, prefix, spread_max, float, PRI) \
+               P(class, prefix, spread_min, float, PRI) \
                P(class, prefix, animtime, float, SEC) \
                P(class, prefix, damage, float, SEC) \
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, animtime, float, SEC) \
                P(class, prefix, damage, float, SEC) \
                P(class, prefix, delay, float, SEC) \
@@ -61,7 +38,14 @@ CLASS(OverkillMachineGun, Weapon)
                P(class, prefix, shotangle, float, SEC) \
                P(class, prefix, speed, float, SEC) \
                P(class, prefix, spread, float, SEC) \
                P(class, prefix, shotangle, float, SEC) \
                P(class, prefix, speed, float, SEC) \
                P(class, prefix, spread, float, SEC) \
-               P(class, prefix, type, float, SEC) \
+               P(class, prefix, reload_ammo, float, NONE) \
+               P(class, prefix, reload_time, float, NONE) \
+               P(class, prefix, switchdelay_drop, float, NONE) \
+               P(class, prefix, switchdelay_raise, float, NONE) \
+               P(class, prefix, weaponreplace, string, NONE) \
+               P(class, prefix, weaponstartoverride, float, NONE) \
+               P(class, prefix, weaponstart, float, NONE) \
+               P(class, prefix, weaponthrowable, float, NONE) \
        END()
        W_PROPS(X, OverkillMachineGun, okmachinegun)
 #undef X
        END()
        W_PROPS(X, OverkillMachineGun, okmachinegun)
 #undef X