METHOD(OverkillNex, wr_resetplayer, void(entity thiswep, entity actor))
{
if (WEP_CVAR(oknex, charge)) {
- if (WEP_CVAR_SEC(oknex, chargepool)) {
- actor.oknex_chargepool_ammo = 1;
- }
- actor.oknex_charge = WEP_CVAR(oknex, charge_start);
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
.entity weaponentity = weaponentities[slot];