]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/rpc.qc
Merge branch 'master' into TimePath/notifications
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / rpc.qc
index c32e613208598c6e7ffaa8ae85a306ae7ede5fa0..50362a1de856c7f9faebe31e61e303ffad5fb796 100644 (file)
@@ -150,74 +150,80 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep)
        MUTATOR_CALLHOOK(EditProjectile, self, missile);
 }
 
-               METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep))
-               {
-                       self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
-               }
-               METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
-               {
-                       if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) {
-                               thiswep.wr_reload(thiswep, actor, weaponentity);
-                       } else
-                       {
-                               if (fire & 1)
-                               {
-                                       if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire)))
-                                       {
-                                               W_RocketPropelledChainsaw_Attack(thiswep);
-                                               weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
-                                       }
-                               }
-
-                               if (fire & 2)
-                               {
-                                       // to-do
-                               }
-                       }
-               }
-               METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep))
-               {
-                       float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
-                       ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
-                       return ammo_amount;
-               }
-               METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep))
-               {
-                       return false;
-               }
-               METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
-               {
-                       W_Reload(self, WEP_CVAR(rpc, ammo), SND(RELOAD));
-               }
-               METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
-               {
-                       if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
-                               return WEAPON_RPC_SUICIDE_SPLASH;
-                       else
-                               return WEAPON_RPC_SUICIDE_DIRECT;
-               }
-               METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
-               {
-                       if(w_deathtype & HITTYPE_SECONDARY)
-                               return WEAPON_BLASTER_MURDER;
-                       else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
-                               return WEAPON_RPC_MURDER_SPLASH;
-                       else
-                               return WEAPON_RPC_MURDER_DIRECT;
-               }
+METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep))
+{
+    PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false);
+}
+
+METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
+{
+    if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) {
+        thiswep.wr_reload(thiswep, actor, weaponentity);
+    } else
+    {
+        if (fire & 1)
+        {
+            if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire)))
+            {
+                W_RocketPropelledChainsaw_Attack(thiswep);
+                weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready);
+            }
+        }
+
+        if (fire & 2)
+        {
+            // to-do
+        }
+    }
+}
+
+METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep))
+{
+    float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
+    ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
+    return ammo_amount;
+}
+
+METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep))
+{
+    return false;
+}
+
+METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
+{
+    W_Reload(self, WEP_CVAR(rpc, ammo), SND(RELOAD));
+}
+
+METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep))
+{
+    if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+        return WEAPON_RPC_SUICIDE_SPLASH;
+    else
+        return WEAPON_RPC_SUICIDE_DIRECT;
+}
+
+METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep))
+{
+    if(w_deathtype & HITTYPE_SECONDARY)
+        return WEAPON_BLASTER_MURDER;
+    else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+        return WEAPON_RPC_MURDER_SPLASH;
+    else
+        return WEAPON_RPC_MURDER_DIRECT;
+}
 
 #endif
 
 #ifdef CSQC
 
-               METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep))
-               {
-                       vector org2;
-                       org2 = w_org + w_backoff * 12;
-                       pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
-                       if(!w_issilent)
-                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-               }
+METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep))
+{
+    vector org2;
+    org2 = w_org + w_backoff * 12;
+    pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1);
+    if(!w_issilent)
+        sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+}
 
 #endif
 #endif