}
}
-METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep))
+METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor))
{
- SELFPARAM();
- float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
- ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
+ float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo);
+ ammo_amount += actor.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo);
return ammo_amount;
}
-METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep))
+METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor))
{
return false;
}