if(player.(weaponentity).m_weapon == WEP_Null && slot != 0)
continue;
- Weapon oldwep = player.(weaponentity).m_weapon;
- player.(weaponentity).m_weapon = WEP_BLASTER;
W_Blaster_Attack(
player,
weaponentity,
WEP_CVAR_SEC(vaporizer, delay),
WEP_CVAR_SEC(vaporizer, lifetime)
);
- player.(weaponentity).m_weapon = oldwep;
}
}