]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
fix overkill blaster damaging turrets and vehicles, remove redundant health check
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index 0dcdc5b76f038855b288b8e5f28668915215dea5..412b5276b061512be1d1511b2d9afbdc4c644f3d 100644 (file)
@@ -4,15 +4,15 @@
 #include "rpc.qh"
 
 bool autocvar_g_overkill_powerups_replace;
-float autocvar_g_overkill_superguns_respawn_time;
-bool autocvar_g_overkill_100h_anyway;
-bool autocvar_g_overkill_100a_anyway;
 bool autocvar_g_overkill_ammo_charge;
 float autocvar_g_overkill_ammo_charge_notice;
 float autocvar_g_overkill_ammo_charge_limit;
 
-.vector ok_deathloc;
-.float ok_spawnsys_timer;
+bool autocvar_g_overkill_filter_healthmega;
+bool autocvar_g_overkill_filter_armormedium;
+bool autocvar_g_overkill_filter_armorbig;
+bool autocvar_g_overkill_filter_armormega;
+
 .float ok_lastwep;
 .float ok_item;
 
@@ -21,8 +21,6 @@ float autocvar_g_overkill_ammo_charge_limit;
 .float ok_use_ammocharge = _STAT(OK_AMMO_CHARGE);
 .float ok_ammo_charge = _STAT(OK_AMMO_CHARGEPOOL);
 
-.float pauseregen_finished;
-
 void(entity ent, float wep) ok_DecreaseCharge;
 
 void ok_Initialize();
@@ -100,31 +98,21 @@ MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
        entity frag_target = M_ARGV(2, entity);
        float frag_deathtype = M_ARGV(3, float);
 
-       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+       if(IS_PLAYER(frag_attacker) && (IS_PLAYER(frag_target) || IS_VEHICLE(frag_target) || IS_TURRET(frag_target)))
        if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                if(frag_attacker != frag_target)
-               if(frag_target.health > 0)
-               if(STAT(FROZEN, frag_target) == 0)
+               if(!STAT(FROZEN, frag_target))
                if(!IS_DEAD(frag_target))
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
-                       M_ARGV(6, vector) = '0 0 0';
+                       M_ARGV(6, vector) = '0 0 0'; // force
                }
 
-               M_ARGV(4, float) = 0;
+               M_ARGV(4, float) = 0; // damage
        }
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
-{
-       entity frag_target = M_ARGV(2, entity);
-       float damage_take = M_ARGV(4, float);
-
-       if(damage_take)
-               frag_target.pauseregen_finished = max(frag_target.pauseregen_finished, time + 2);
-}
-
 void ok_DropItem(entity this, entity targ)
 {
        entity e = new(droppedweapon); // hax
@@ -175,7 +163,7 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
 {
-       if(intermission_running || gameover)
+       if(gameover)
                return;
 
        entity player = M_ARGV(0, entity);
@@ -264,8 +252,6 @@ MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
        // if player changed their weapon while dead, don't switch to their death weapon
        if(player.impulse)
                player.ok_lastwep = 0;
-
-       player.pauseregen_finished = time + 2;
 }
 
 void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
@@ -287,15 +273,14 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
                        wep.noalign = ent.noalign;
                        wep.cnt = ent.cnt;
                        wep.team = ent.team;
-                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+                       wep.respawntime = g_pickup_respawntime_superweapon;
                        wep.pickup_anyway = true;
                        wep.spawnfunc_checked = true;
                        setthink(wep, self_spawnfunc_weapon_hmg);
                        wep.nextthink = time + 0.1;
                        return true;
                }
-
-               if(ent.classname == "item_invincible")
+               else if(ent.classname == "item_invincible")
                {
                        entity wep = new(weapon_rpc);
                        setorigin(wep, ent.origin);
@@ -304,7 +289,7 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
                        wep.noalign = ent.noalign;
                        wep.cnt = ent.cnt;
                        wep.team = ent.team;
-                       wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+                       wep.respawntime = g_pickup_respawntime_superweapon;
                        wep.pickup_anyway = true;
                        wep.spawnfunc_checked = true;
                        setthink(wep, self_spawnfunc_weapon_rpc);
@@ -319,12 +304,14 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
        entity item = M_ARGV(0, entity);
 
        if(item.ok_item)
-               return;
+               return false;
 
-       switch(item.items)
+       switch(item.itemdef)
        {
-               case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
-               case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
+               case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega;
+               case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
+               case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
+               case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
        }
 
        return true;
@@ -350,6 +337,12 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
        start_weapons = warmup_start_weapons = ok_start_items;
 }
 
+MUTATOR_HOOKFUNCTION(ok, SetWeaponArena)
+{
+       // turn weapon arena off
+       M_ARGV(0, string) = "off";
+}
+
 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK");