]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'martin-t/ok_weap' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index 8bf9fe4a4f43134f9a9e91f146594887cbfc1bfc..589765337e1f298e3d87371d43c008baefae0400 100644 (file)
@@ -92,18 +92,17 @@ float ok_CheckWeaponCharge(entity ent, int wep)
        return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
        float frag_deathtype = M_ARGV(3, float);
 
-       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+       if(IS_PLAYER(frag_attacker) && (IS_PLAYER(frag_target) || IS_VEHICLE(frag_target) || IS_TURRET(frag_target)))
        if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                if(frag_attacker != frag_target)
-               if(frag_target.health > 0)
-               if(STAT(FROZEN, frag_target) == 0)
+               if(!STAT(FROZEN, frag_target))
                if(!IS_DEAD(frag_target))
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
@@ -172,17 +171,6 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
                return;
 
-       if(player.ok_lastwep)
-       {
-               Weapon newwep = Weapons_from(player.ok_lastwep);
-               if(player.ok_lastwep == WEP_HMG.m_id)
-                       newwep = WEP_MACHINEGUN;
-               if(player.ok_lastwep == WEP_RPC.m_id)
-                       newwep = WEP_VORTEX;
-               PS(player).m_switchweapon = newwep;
-               player.ok_lastwep = 0;
-       }
-
        ok_IncreaseCharge(player, PS(player).m_weapon.m_id);
 
        if(PHYS_INPUT_BUTTON_ATCK2(player))
@@ -249,10 +237,22 @@ MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
        }
        else
                player.ok_use_ammocharge = 0;
+}
 
-       // if player changed their weapon while dead, don't switch to their death weapon
-       if(player.impulse)
+MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.ok_lastwep)
+       {
+               Weapon newwep = Weapons_from(player.ok_lastwep);
+               if(player.ok_lastwep == WEP_HMG.m_id)
+                       newwep = WEP_MACHINEGUN;
+               if(player.ok_lastwep == WEP_RPC.m_id)
+                       newwep = WEP_VORTEX;
+               PS(player).m_switchweapon = newwep;
                player.ok_lastwep = 0;
+       }
 }
 
 void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }