]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'martin-t/ok_weap' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index d47da6c3c38ed43c3949eed8042f94941d8beef9..589765337e1f298e3d87371d43c008baefae0400 100644 (file)
@@ -11,7 +11,7 @@ float autocvar_g_overkill_ammo_charge_limit;
 bool autocvar_g_overkill_filter_healthmega;
 bool autocvar_g_overkill_filter_armormedium;
 bool autocvar_g_overkill_filter_armorbig;
-bool autocvar_g_overkill_filter_armorlarge;
+bool autocvar_g_overkill_filter_armormega;
 
 .float ok_lastwep;
 .float ok_item;
@@ -92,18 +92,17 @@ float ok_CheckWeaponCharge(entity ent, int wep)
        return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
 }
 
-MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
+MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
        float frag_deathtype = M_ARGV(3, float);
 
-       if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+       if(IS_PLAYER(frag_attacker) && (IS_PLAYER(frag_target) || IS_VEHICLE(frag_target) || IS_TURRET(frag_target)))
        if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
        {
                if(frag_attacker != frag_target)
-               if(frag_target.health > 0)
-               if(STAT(FROZEN, frag_target) == 0)
+               if(!STAT(FROZEN, frag_target))
                if(!IS_DEAD(frag_target))
                {
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
@@ -164,7 +163,7 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
 {
-       if(intermission_running || gameover)
+       if(gameover)
                return;
 
        entity player = M_ARGV(0, entity);
@@ -172,17 +171,6 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
                return;
 
-       if(player.ok_lastwep)
-       {
-               Weapon newwep = Weapons_from(player.ok_lastwep);
-               if(player.ok_lastwep == WEP_HMG.m_id)
-                       newwep = WEP_MACHINEGUN;
-               if(player.ok_lastwep == WEP_RPC.m_id)
-                       newwep = WEP_VORTEX;
-               PS(player).m_switchweapon = newwep;
-               player.ok_lastwep = 0;
-       }
-
        ok_IncreaseCharge(player, PS(player).m_weapon.m_id);
 
        if(PHYS_INPUT_BUTTON_ATCK2(player))
@@ -249,10 +237,22 @@ MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
        }
        else
                player.ok_use_ammocharge = 0;
+}
+
+MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
+{
+       entity player = M_ARGV(0, entity);
 
-       // if player changed their weapon while dead, don't switch to their death weapon
-       if(player.impulse)
+       if(player.ok_lastwep)
+       {
+               Weapon newwep = Weapons_from(player.ok_lastwep);
+               if(player.ok_lastwep == WEP_HMG.m_id)
+                       newwep = WEP_MACHINEGUN;
+               if(player.ok_lastwep == WEP_RPC.m_id)
+                       newwep = WEP_VORTEX;
+               PS(player).m_switchweapon = newwep;
                player.ok_lastwep = 0;
+       }
 }
 
 void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); }
@@ -281,8 +281,7 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
                        wep.nextthink = time + 0.1;
                        return true;
                }
-
-               if(ent.classname == "item_invincible")
+               else if(ent.classname == "item_invincible")
                {
                        entity wep = new(weapon_rpc);
                        setorigin(wep, ent.origin);
@@ -312,10 +311,8 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
        {
                case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega;
                case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium;
-               // WARNING: next two statements look wrong because of inconsistency between cvar names and code
-               // armor cvars need renaming to be consistent with their health counterparts
-               case ITEM_ArmorLarge: return autocvar_g_overkill_filter_armorbig;
-               case ITEM_ArmorMega: return autocvar_g_overkill_filter_armorlarge;
+               case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig;
+               case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega;
        }
 
        return true;
@@ -341,6 +338,12 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
        start_weapons = warmup_start_weapons = ok_start_items;
 }
 
+MUTATOR_HOOKFUNCTION(ok, SetWeaponArena)
+{
+       // turn weapon arena off
+       M_ARGV(0, string) = "off";
+}
+
 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK");