Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / sv_spawn_near_teammate.qc
index 8952bd6..2243c98 100644 (file)
@@ -91,11 +91,11 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
 
                        if (PHYS_INPUT_BUTTON_CHAT(it)) continue;
                        if (DIFF_TEAM(player, it)) continue;
-                       if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && GetResourceAmount(it, RESOURCE_HEALTH) < autocvar_g_balance_health_regenstable) continue;
+                       if (autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health && GetResource(it, RES_HEALTH) < autocvar_g_balance_health_regenstable) continue;
                        if (IS_DEAD(it)) continue;
                        if (time < it.msnt_timer) continue;
                        if (time < it.spawnshieldtime) continue;
-                       if (forbidWeaponUse(it)) continue;
+                       if (weaponLocked(it)) continue;
                        if (it == player) continue;
 
                        tested++; // i consider a teammate to be available when he passes the checks above