]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/notifications.qh
Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
index 84d41f8e24b34d871d363c84ce817228e75f1ba9..d1aeba001e5e2f6a4c36c5d03a8c1f2f8117febd 100644 (file)
@@ -66,6 +66,10 @@ void Create_Notification_Entity(
 
 void Dump_Notifications(float fh, float alsoprint);
 
+#ifdef NOTIFICATIONS_DEBUG
+void Debug_Notification(string input);
+#endif
+
 void Local_Notification(float net_type, float net_name, ...count);
 void Local_Notification_WOVA(
        float net_type, float net_name,
@@ -75,6 +79,8 @@ void Local_Notification_WOVA(
 
 #ifdef CSQC // CLIENT ONLY
 void Read_Notification(float is_new);
+string prev_soundfile;
+float prev_soundtime;
 #endif
 
 #ifdef SVQC // SERVER ONLY
@@ -189,25 +195,25 @@ void Send_Notification_WOVA(
 */
 
 #define MSG_ANNCE_NOTIFICATIONS \
-       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_3,              CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_5,              CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
@@ -218,24 +224,25 @@ void Send_Notification_WOVA(
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
+       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
        MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
-       MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) 
+       MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
 
 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
-       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
+               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
 #define MSG_INFO_NOTIFICATIONS \
        MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
@@ -314,10 +321,14 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
-       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
+       MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
-       MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED,              2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED,         1, 1, "s1 f1", "",                       "",                     _("^BG%s^K3 was automatically revived after %s second(s)\n"), "") \
+       MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4,             0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN,               1, 0, "s1", "",                          "",                     _("^BG%s^BG wins the round\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_ROUND_TIED,                     0, 0, "", "",                            "",                     _("^BGRound tied\n"), "") \
+       MSG_INFO_NOTIF(1, INFO_ROUND_OVER,                     0, 0, "", "",                            "",                     _("^BGRound over, there's no winner\n"), "") \
        MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
        MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
        MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
@@ -394,7 +405,6 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
-       MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
        MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
@@ -411,22 +421,23 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
 
 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
-       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
+               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
+               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
        #endif
 #define MSG_CENTER_NOTIFICATIONS \
-       MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_ROUND,          "2 0", _("^F4Begin!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Game starts in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART,        0, 1, "",             CPID_ROUND,          "1 f1", _("^F4Round starts in ^COUNT"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP,         0, 0, "",             CPID_ROUND,          "2 0", _("^F4Round cannot start"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound tied"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER,                  0, 0, "",             CPID_ROUND,          "0 0", _("^BGRound over, there's no winner"), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
        MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
        MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
@@ -485,13 +496,16 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
        MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
        MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
+       MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES,                          0, 0, "",             NO_CPID,             "0 0", _("^F2You picked up some extra lives"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
-       MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED,      0, 1, "f1",           NO_CPID,             "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
+       MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4,          0, 0, "",             CPID_ROUND,          "0 0", _("^TC^TT^BG team wins the round"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN,            1, 0, "s1",           CPID_ROUND,          "0 0", _("^BG%s^BG wins the round"), "") \
        MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1Round already started, you spawn as frozen"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
@@ -506,9 +520,12 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
        MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART,          0, 1, "",              CPID_KEYHUNT_OTHER,    "1 f1", _("^F4Round will start in ^COUNT"), "") \
        MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
        MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
-       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "missing_teams", CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS,               0, 4, "missing_teams", CPID_MISSING_TEAMS,    "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS,             0, 1, "f1",            CPID_MISSING_PLAYERS,  "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
        MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
@@ -516,7 +533,7 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
        MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
-       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
+       MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
        MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
@@ -537,124 +554,125 @@ void Send_Notification_WOVA(
        MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
 
 #define MSG_MULTI_NOTIFICATIONS \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,  INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,  INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,  INFO_DEATH_MURDER_FALL,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,  INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,  INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,  INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,  INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,  INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,  INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,  INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,  INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,  INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,  INFO_DEATH_MURDER_VOID,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,  INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,  INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,  INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,  INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,  INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,  INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,  INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,  INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,  INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,  INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,  INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,  INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,  INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,  INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,  INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,  INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,  INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,  INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,  INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,  INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,  INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,  INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,  INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,  INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,  INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,  INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
-       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,  INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,  INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,  INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,  INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,  INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,  INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
-       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,  INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
-       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,  INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,  INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,  INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,  INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,  INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,  INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,  INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,  INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,  INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,  INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,  INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,  INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,  INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,  INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,  INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,  INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,  INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,  INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,  INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,  INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,  INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
-       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
+       MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
+       MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
+       MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
+       MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
+       MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
 
 
 // ===========================
@@ -675,6 +693,7 @@ var float autocvar_notification_show_sprees_info_specialonly = TRUE;
 var float autocvar_notification_errors_are_fatal = TRUE;
 var float autocvar_notification_lifetime_runtime = 0.5;
 var float autocvar_notification_lifetime_mapload = 10;
+var float autocvar_notification_debug = FALSE;
 
 #ifdef SVQC
 .float FRAG_VERBOSE;
@@ -728,7 +747,7 @@ var float autocvar_notification_frag_verbose = TRUE;
     f2race_time: mmssss of f2
     race_col: color of race time/position (i.e. good or bad)
     race_diff: show time difference between f2 and f3
-    kh_teams: show which teams still need players in keyhunt centerprint
+    missing_teams: show which teams still need players
     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
     frag_ping: show the ping of a player
     frag_stats: show health/armor/ping of a player
@@ -782,7 +801,7 @@ string arg_slot[NOTIF_MAX_ARGS];
     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
-    ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
+    ARG_CASE(ARG_CS,        "missing_teams", notif_arg_missing_teams(f1, f2, f3, f4)) \
     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
@@ -826,7 +845,7 @@ string notif_arg_frag_stats(float fhealth, float farmor, float fping)
                return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
 }
 
-string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
+string notif_arg_missing_teams(float f1, float f2, float f3, float f4)
 {
        return sprintf("%s%s%s%s",
                (f1 ?