MSG_INFO_NOTIF(CA_JOIN_LATE, N_CONSOLE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
MSG_INFO_NOTIF(CA_LEAVE, N_CONSOLE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
+ MSG_INFO_NOTIF(COUNTDOWN_RESTART, N_CHATCON, 0, 0, "", "", "", _("^F2Match is restarting..."), "")
+ MSG_INFO_NOTIF(COUNTDOWN_STOP, N_CHATCON, 0, 0, "", "", "", _("^F4Countdown stopped!"), "")
+
MSG_INFO_NOTIF(DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(DEATH_MURDER_DROWN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(DEATH_SELF_GENERIC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
MSG_INFO_NOTIF(DEATH_SELF_LAVA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Golem%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ARC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponarc", _("^BG%s^K1 played with Arc bolts%s%s"), "")
MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
MSG_CENTER_NOTIF(ASSAULT_DEFENDING, N_ENABLE, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED, N_ENABLE, 0, 1, "f1time", CPID_ASSAULT_ROLE, "0 0", _("^BGObjective destroyed in ^F4%s^BG!"), "")
+ MSG_CENTER_NOTIF(COUNTDOWN_STOP, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "4 0", strcat(BOLD(_("^F4Countdown stopped!")), "\n^BG", _("%s players are needed for this match.")), "")
MSG_CENTER_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", BOLD(_("^BGBegin!")), "")
MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART, N_ENABLE, 0, 1, "", CPID_ROUND, "1 f1", strcat(_("^BGGame starts in"), "\n", BOLD("^COUNT")), "")
MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART, N_ENABLE, 0, 2, "f1", CPID_ROUND, "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "")
MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
MSG_CENTER_NOTIF(JOIN_NOSPAWNS, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
- MSG_CENTER_NOTIF(JOIN_PREVENT, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
+ MSG_CENTER_NOTIF(JOIN_PREVENT, N_ENABLE, 0, 1, "f1", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThis match is limited to ^F2%s^BG players."), "")
MSG_CENTER_NOTIF(KEEPAWAY_DROPPED, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "")
MSG_CENTER_NOTIF(KEEPAWAY_PICKUP, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "")
MSG_CENTER_NOTIF(LMS_NOLIVES, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
MSG_CENTER_NOTIF(LMS_SPECWARN, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^F4WARNING:^BG you can't rejoin this match after spectating.\nUse the same command again to spectate anyway."), "")
+ MSG_CENTER_NOTIF(LMS_VISIBLE_LEADER, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGEnemies can now see you on radar!"), "")
+ MSG_CENTER_NOTIF(LMS_VISIBLE_OTHER, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGLeaders can now be seen by enemies on radar!"), "")
MSG_CENTER_NOTIF(MISSING_TEAMS, N_ENABLE, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
MSG_CENTER_NOTIF(MISSING_PLAYERS, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
- MSG_CENTER_NOTIF(MOTD, N_ENABLE, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "")
-
MSG_CENTER_NOTIF(NIX_COUNTDOWN, N_ENABLE, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
MSG_CENTER_NOTIF(NIX_NEWWEAPON, N_ENABLE, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
// MSG_MULTI_NOTIFICATIONS
+ MSG_MULTI_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
+ MSG_MULTI_NOTIF(COUNTDOWN_STOP, N_ENABLE, NULL, INFO_COUNTDOWN_STOP, CENTER_COUNTDOWN_STOP)
+
MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, N_ENABLE, NULL, INFO_DEATH_MURDER_BUFF, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, N_ENABLE, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, N_ENABLE, NULL, INFO_DEATH_MURDER_DROWN, NULL)
MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(DEATH_SELF_LAVA, N_ENABLE, NULL, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_CLAW, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_SMASH, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_ZAP, CENTER_DEATH_SELF_MONSTER)
MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, N_ENABLE, NULL, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
MSG_MULTI_NOTIF(MULTI_COINTOSS, N_ENABLE, NULL, INFO_COINTOSS, CENTER_COINTOSS)
- MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, N_ENABLE, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_ENABLE, NULL, INFO_WEAPON_ARC_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, N_ENABLE, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)