MSG_INFO_NOTIF(ITEM_BUFF_GOT, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
- MSG_INFO_NOTIF(ITEM_WEAPON_DROP, N_DISABLE, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_DROP, N_DISABLE, 0, 2, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
MSG_INFO_NOTIF(ITEM_WEAPON_GOT, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC, N_DISABLE, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
MSG_INFO_NOTIF(CONNECTING, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
MSG_INFO_NOTIF(JOIN_CONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
- MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "", NAME)
- MSG_INFO_NOTIF(JOIN_PLAY, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
+ MSG_INFO_NOTIF(JOIN_PLAY, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
MULTITEAM_INFO(JOIN_PLAY_TEAM, 4, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
MSG_INFO_NOTIF(KEEPAWAY_DROPPED, N_CONSOLE, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
MULTITEAM_INFO(KEYHUNT_DESTROYED, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
MULTITEAM_INFO(KEYHUNT_PICKUP, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
- MSG_INFO_NOTIF(LMS_FORFEIT, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
+ MSG_INFO_NOTIF(LMS_FORFEIT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
MSG_INFO_NOTIF(LMS_NOLIVES, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
MSG_INFO_NOTIF(MONSTERS_DISABLED, N_CONSOLE, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for excessive teamkilling"), "")
- MSG_INFO_NOTIF(QUIT_SPECTATE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
+ MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
MSG_INFO_NOTIF(RACE_FAIL_RANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
- MSG_INFO_NOTIF(VERSION_BETA, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
+ MSG_INFO_NOTIF(VERSION_BETA, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
MSG_INFO_NOTIF(WEAPON_HLAC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
MSG_INFO_NOTIF(WEAPON_HOOK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponokmachinegun", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponoknex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponokshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
+
+ MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
MSG_CENTER_NOTIF(ITEM_BUFF_DROP, N_ENABLE, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
MSG_CENTER_NOTIF(ITEM_BUFF_GOT, N_ENABLE, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
- MSG_CENTER_NOTIF(ITEM_JETPACK_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jet pack"), "")
+ MSG_CENTER_NOTIF(ITEM_JETPACK_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jetpack"), "")
MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
- MSG_CENTER_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, 0, 2, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
MSG_CENTER_NOTIF(ITEM_WEAPON_GOT, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC, N_ENABLE, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, N_ENABLE, NULL, INFO_WEAPON_HLAC_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_HMG_MURDER_SNIPE, NULL)
- MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_HMG_MURDER_SPRAY, NULL)
MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, N_ENABLE, NULL, INFO_WEAPON_HOOK_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NULL)
MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SNIPE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY, NULL)
MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_NEX_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
+ MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_SHOTGUN_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_RPC_MURDER_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_RPC_MURDER_SPLASH, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_RPC_SUICIDE_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
#define A_ALWAYS 2
// MSG_CHOICE_NOTIFICATIONS
- MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4, N__NORMAL, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN)
- MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4, N__NORMAL, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME)
- MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4, N__NORMAL, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN)
+ MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN)
+ MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME)
+ MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN)
MULTITEAM_CHOICE(CTF_PICKUP_TEAM, 4, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE)
MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE)