]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics.qc
Revert "Merge branch 'TimePath/bot_api' into 'master'\r"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics.qc
index 60ca3b101a7c7c7c09b6f303786875d8137f340f..1a799c8de79c903edef70a5db80115bc103d657b 100644 (file)
@@ -1,10 +1,12 @@
 #include "physics.qh"
 #include "triggers/trigger/swamp.qh"
 #include "triggers/trigger/jumppads.qh"
+#include "viewloc.qh"
 
 #ifdef SVQC
 
 #include "../server/miscfunctions.qh"
+#include "triggers/trigger/viewloc.qh"
 
 // client side physics
 bool Physics_Valid(string thecvar)
@@ -23,15 +25,15 @@ float Physics_ClientOption(entity pl, string option)
 {
        if(Physics_Valid(pl.cvar_cl_physics))
        {
-               string var = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
-               if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
-                       return cvar(var);
+               string s = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
+               if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS)
+                       return cvar(s);
        }
        if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default)
        {
-               string var = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
-               if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
-                       return cvar(var);
+               string s = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
+               if(cvar_type(s) & CVAR_TYPEFLAG_EXISTS)
+                       return cvar(s);
        }
        return cvar(strcat("sv_", option));
 }
@@ -82,8 +84,6 @@ void Physics_AddStats()
        addstat(STAT_DOUBLEJUMP, AS_INT, stat_doublejump);
 
        // jump speed caps
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
-       addstat(STAT_MOVEVARS_JUMPSPEEDCAP_MIN, AS_FLOAT, stat_jumpspeedcap_min);
        addstat(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, AS_INT, stat_jumpspeedcap_disable_onramps);
 
        // hacks
@@ -116,7 +116,7 @@ void Physics_AddStats()
 }
 
 void Physics_UpdateStats(float maxspd_mod)
-{
+{SELFPARAM();
        // blah
        self.stat_pl_view_ofs = PL_VIEW_OFS;
        self.stat_pl_crouch_view_ofs = PL_CROUCH_VIEW_OFS;
@@ -145,8 +145,6 @@ void Physics_UpdateStats(float maxspd_mod)
        self.stat_jetpack_maxspeed_up = PHYS_JETPACK_MAXSPEED_UP;
        self.stat_jetpack_fuel = PHYS_JETPACK_FUEL;
 
-       self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
-       self.stat_jumpspeedcap_max = PHYS_JUMPSPEEDCAP_MAX;
        self.stat_jumpspeedcap_disable_onramps = PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS;
 
        self.stat_sv_friction_on_land = PHYS_FRICTION_ONLAND;
@@ -224,7 +222,7 @@ vector unstick_offsets[unstick_count] =
 };
 
 void PM_ClientMovement_Unstick()
-{
+{SELFPARAM();
        float i;
        for (i = 0; i < unstick_count; i++)
        {
@@ -239,7 +237,7 @@ void PM_ClientMovement_Unstick()
 }
 
 void PM_ClientMovement_UpdateStatus(bool ground)
-{
+{SELFPARAM();
        // make sure player is not stuck
        PM_ClientMovement_Unstick();
 
@@ -310,7 +308,7 @@ void PM_ClientMovement_UpdateStatus(bool ground)
 }
 
 void PM_ClientMovement_Move()
-{
+{SELFPARAM();
 #ifdef CSQC
        int bump;
        float t;
@@ -329,7 +327,7 @@ void PM_ClientMovement_Move()
        vector trace1_plane_normal = '0 0 0';
        vector trace2_plane_normal = '0 0 0';
        vector trace3_plane_normal = '0 0 0';
-       
+
 
        PM_ClientMovement_UpdateStatus(false);
        primalvelocity = self.velocity;
@@ -399,7 +397,7 @@ void PM_ClientMovement_Move()
 }
 
 void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
-{
+{SELFPARAM();
        float k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
        if (k <= 0)
                return;
@@ -436,7 +434,7 @@ float AdjustAirAccelQW(float accelqw, float factor)
 //   prvm_globalset server speedclamp_mode 1
 //     (or 2)
 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
-{
+{SELFPARAM();
        float speedclamp = stretchfactor > 0 ? stretchfactor
        : accelqw < 0 ? 1 // full clamping, no stretch
        : -1; // no clamping
@@ -500,7 +498,7 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
 }
 
 void PM_AirAccelerate(vector wishdir, float wishspeed)
-{
+{SELFPARAM();
        if (wishspeed == 0)
                return;
 
@@ -543,7 +541,7 @@ returns true if handled
 =============
 */
 bool PlayerJump (void)
-{
+{SELFPARAM();
        if (PHYS_FROZEN(self))
                return true; // no jumping in freezetag when frozen
 
@@ -554,15 +552,16 @@ bool PlayerJump (void)
 
        bool doublejump = false;
        float mjumpheight = PHYS_JUMPVELOCITY;
-
+#ifdef CSQC
        player_multijump = doublejump;
        player_jumpheight = mjumpheight;
-#ifdef SVQC
-       if (MUTATOR_CALLHOOK(PlayerJump))
-#elif defined(CSQC)
-       if(PM_multijump_checkjump())
 #endif
-               return true;
+
+       if (MUTATOR_CALLHOOK(PlayerJump, doublejump, mjumpheight)
+#ifdef CSQC
+               || PM_multijump_checkjump()
+#endif
+               ) { return true; }
 
        doublejump = player_multijump;
        mjumpheight = player_jumpheight;
@@ -600,22 +599,22 @@ bool PlayerJump (void)
        // velocity bounds.  Final velocity is bound between (jumpheight *
        // min + jumpheight) and (jumpheight * max + jumpheight);
 
-       if(PHYS_JUMPSPEEDCAP_MIN)
+       if(PHYS_JUMPSPEEDCAP_MIN != "")
        {
-               float minjumpspeed = mjumpheight * PHYS_JUMPSPEEDCAP_MIN;
+               float minjumpspeed = mjumpheight * stof(PHYS_JUMPSPEEDCAP_MIN);
 
                if (self.velocity_z < minjumpspeed)
                        mjumpheight += minjumpspeed - self.velocity_z;
        }
 
-       if(PHYS_JUMPSPEEDCAP_MAX)
+       if(PHYS_JUMPSPEEDCAP_MAX != "")
        {
                // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
 
                if (!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS))
                {
-                       float maxjumpspeed = mjumpheight * PHYS_JUMPSPEEDCAP_MAX;
+                       float maxjumpspeed = mjumpheight * stof(PHYS_JUMPSPEEDCAP_MAX);
 
                        if (self.velocity_z > maxjumpspeed)
                                mjumpheight -= self.velocity_z - maxjumpspeed;
@@ -626,7 +625,7 @@ bool PlayerJump (void)
        {
 #ifdef SVQC
                if(autocvar_speedmeter)
-                       dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
+                       LOG_TRACE(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
 #endif
                if(self.lastground < time - 0.3)
                {
@@ -635,7 +634,7 @@ bool PlayerJump (void)
                }
 #ifdef SVQC
                if(self.jumppadcount > 1)
-                       dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
+                       LOG_TRACE(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
                self.jumppadcount = 0;
 #endif
        }
@@ -658,7 +657,7 @@ bool PlayerJump (void)
 }
 
 void CheckWaterJump()
-{
+{SELFPARAM();
 // check for a jump-out-of-water
        makevectors(self.v_angle);
        vector start = self.origin;
@@ -698,7 +697,7 @@ void CheckWaterJump()
 // Hack: shouldn't need to know about this
 .float multijump_count;
 void CheckPlayerJump()
-{
+{SELFPARAM();
 #ifdef SVQC
        float was_flying = ITEMS_STAT(self) & IT_USING_JETPACK;
 #endif
@@ -711,7 +710,7 @@ void CheckPlayerJump()
                float activate = JETPACK_JUMP(self) && air_jump && PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_JETPACK(self);
                float has_fuel = !PHYS_JETPACK_FUEL || PHYS_AMMO_FUEL(self) || ITEMS_STAT(self) & IT_UNLIMITED_WEAPON_AMMO;
 
-               if (!(ITEMS_STAT(self) & IT_JETPACK)) { }
+               if (!(ITEMS_STAT(self) & ITEM_Jetpack.m_itemid)) { }
                else if (self.jetpack_stopped) { }
                else if (!has_fuel)
                {
@@ -758,7 +757,7 @@ float racecar_angle(float forward, float down)
 }
 
 void RaceCarPhysics()
-{
+{SELFPARAM();
 #ifdef SVQC
        // using this move type for "big rigs"
        // the engine does not push the entity!
@@ -972,22 +971,13 @@ void SpecialCommand()
        TetrisImpulse();
 #else
        if (!CheatImpulse(99))
-               print("A hollow voice says \"Plugh\".\n");
+               LOG_INFO("A hollow voice says \"Plugh\".\n");
 #endif
 #endif
 }
 
-float PM_check_keepaway(void)
-{
-#ifdef SVQC
-       return (self.ballcarried && g_keepaway) ? autocvar_g_keepaway_ballcarrier_highspeed : 1;
-#else
-       return 1;
-#endif
-}
-
 void PM_check_race_movetime(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
        float f = floor(self.race_movetime_frac);
@@ -998,7 +988,7 @@ void PM_check_race_movetime(void)
 }
 
 float PM_check_specialcommand(float buttons)
-{
+{SELFPARAM();
 #ifdef SVQC
        string c;
        if (!buttons)
@@ -1035,7 +1025,7 @@ float PM_check_specialcommand(float buttons)
 }
 
 void PM_check_nickspam(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if (time >= self.nickspamtime)
                return;
@@ -1057,7 +1047,7 @@ void PM_check_nickspam(void)
 }
 
 void PM_check_punch()
-{
+{SELFPARAM();
 #ifdef SVQC
        if (self.punchangle != '0 0 0')
        {
@@ -1080,7 +1070,7 @@ void PM_check_punch()
 }
 
 void PM_check_spider(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if (time >= self.spider_slowness)
                return;
@@ -1093,7 +1083,7 @@ void PM_check_spider(void)
 
 // predict frozen movement, as frozen players CAN move in some cases
 void PM_check_frozen(void)
-{
+{SELFPARAM();
        if (!PHYS_FROZEN(self))
                return;
        if (PHYS_DODGING_FROZEN
@@ -1120,7 +1110,7 @@ void PM_check_frozen(void)
 }
 
 void PM_check_hitground()
-{
+{SELFPARAM();
 #ifdef SVQC
        if (IS_ONGROUND(self))
        if (IS_PLAYER(self)) // no fall sounds for observers thank you very much
@@ -1147,7 +1137,7 @@ void PM_check_hitground()
 }
 
 void PM_check_blocked(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if (!self.player_blocked)
                return;
@@ -1161,7 +1151,7 @@ float speedaward_lastsent;
 float speedaward_lastupdate;
 #endif
 void PM_check_race(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        if(!(g_cts || g_race))
                return;
@@ -1191,11 +1181,11 @@ void PM_check_race(void)
 }
 
 void PM_check_vortex(void)
-{
+{SELFPARAM();
 #ifdef SVQC
        // WEAPONTODO
        float xyspeed = vlen(vec2(self.velocity));
-       if (self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
+       if (self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
        {
                // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
                xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
@@ -1207,7 +1197,7 @@ void PM_check_vortex(void)
 }
 
 void PM_fly(float maxspd_mod)
-{
+{SELFPARAM();
        // noclipping or flying
        UNSET_ONGROUND(self);
 
@@ -1228,7 +1218,7 @@ void PM_fly(float maxspd_mod)
 }
 
 void PM_swim(float maxspd_mod)
-{
+{SELFPARAM();
        // swimming
        UNSET_ONGROUND(self);
 
@@ -1311,7 +1301,7 @@ void PM_swim(float maxspd_mod)
 }
 
 void PM_ladder(float maxspd_mod)
-{
+{SELFPARAM();
        // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
        UNSET_ONGROUND(self);
 
@@ -1364,7 +1354,7 @@ void PM_ladder(float maxspd_mod)
 }
 
 void PM_jetpack(float maxspd_mod)
-{
+{SELFPARAM();
        //makevectors(self.v_angle.y * '0 1 0');
        makevectors(self.v_angle);
        vector wishvel = v_forward * self.movement_x
@@ -1480,18 +1470,18 @@ void PM_jetpack(float maxspd_mod)
 }
 
 void PM_walk(float buttons_prev, float maxspd_mod)
-{
+{SELFPARAM();
        if (!WAS_ONGROUND(self))
        {
 #ifdef SVQC
                if (autocvar_speedmeter)
-                       dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
+                       LOG_TRACE(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
 #endif
                if (self.lastground < time - 0.3)
                        self.velocity *= (1 - PHYS_FRICTION_ONLAND);
 #ifdef SVQC
                if (self.jumppadcount > 1)
-                       dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
+                       LOG_TRACE(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
                self.jumppadcount = 0;
 #endif
        }
@@ -1565,7 +1555,7 @@ void PM_walk(float buttons_prev, float maxspd_mod)
 }
 
 void PM_air(float buttons_prev, float maxspd_mod)
-{
+{SELFPARAM();
        makevectors(self.v_angle.y * '0 1 0');
        vector wishvel = v_forward * self.movement.x
                                        + v_right * self.movement.y;
@@ -1651,7 +1641,7 @@ bool IsFlying(entity a)
 }
 
 void PM_Main()
-{
+{SELFPARAM();
        int buttons = PHYS_INPUT_BUTTON_MASK(self);
 #ifdef CSQC
        self.items = getstati(STAT_ITEMS, 0, 24);
@@ -1670,13 +1660,12 @@ void PM_Main()
 
        PM_ClientMovement_UpdateStatus(true);
 #endif
-       
+
 
 #ifdef SVQC
        WarpZone_PlayerPhysics_FixVAngle();
 #endif
        float maxspeed_mod = 1;
-       maxspeed_mod *= PM_check_keepaway();
        maxspeed_mod *= PHYS_HIGHSPEED;
 
 #ifdef SVQC
@@ -1762,6 +1751,8 @@ void PM_Main()
        self.disableclientprediction = 0;
 #endif
 
+       viewloc_PlayerPhysics();
+
        PM_check_spider();
 
        PM_check_frozen();
@@ -1828,6 +1819,17 @@ void PM_Main()
                stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
                stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
        }
+
+       if(self.stat_jumpspeedcap_min != PHYS_JUMPSPEEDCAP_MIN)
+       {
+               self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MIN;
+               stuffcmd(self, strcat("cl_jumpspeedcap_min ", PHYS_JUMPSPEEDCAP_MIN, "\n"));
+       }
+       if(self.stat_jumpspeedcap_max != PHYS_JUMPSPEEDCAP_MAX)
+       {
+               self.stat_jumpspeedcap_min = PHYS_JUMPSPEEDCAP_MAX;
+               stuffcmd(self, strcat("cl_jumpspeedcap_max ", PHYS_JUMPSPEEDCAP_MAX, "\n"));
+       }
 #endif
 
        if(PHYS_DEAD(self))
@@ -1874,7 +1876,7 @@ void PM_Main()
                RaceCarPhysics();
 #endif
 
-       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS(self) & BUFF_FLIGHT))
+       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY || (BUFFS_STAT(self) & BUFF_FLIGHT.m_itemid))
                PM_fly(maxspeed_mod);
 
        else if (self.waterlevel >= WATERLEVEL_SWIMMING)
@@ -1921,11 +1923,11 @@ void SV_PlayerPhysics(void)
 #elif defined(CSQC)
 void CSQC_ClientMovement_PlayerMove_Frame(void)
 #endif
-{
+{SELFPARAM();
        PM_Main();
 
 #ifdef CSQC
-       self.pmove_flags = 
+       self.pmove_flags =
                        ((self.flags & FL_DUCKED) ? PMF_DUCKED : 0) |
                        (!(self.flags & FL_JUMPRELEASED) ? 0 : PMF_JUMP_HELD) |
                        ((self.flags & FL_ONGROUND) ? PMF_ONGROUND : 0);