.float() PlayerPhysplug;
float AdjustAirAccelQW(float accelqw, float factor);
+bool IsFlying(entity a);
+
+#define BUFFS_STAT(s) STAT(BUFFS, s)
+
+#define GAMEPLAYFIX_DOWNTRACEONGROUND STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, this)
+#define GAMEPLAYFIX_EASIERWATERJUMP STAT(GAMEPLAYFIX_EASIERWATERJUMP, this)
+#define GAMEPLAYFIX_STEPDOWN STAT(GAMEPLAYFIX_STEPDOWN, this)
+#define GAMEPLAYFIX_STEPMULTIPLETIMES STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, this)
+#define GAMEPLAYFIX_UNSTICKPLAYERS STAT(GAMEPLAYFIX_UNSTICKPLAYERS, this)
+
+#define PHYS_ACCELERATE(s) STAT(MOVEVARS_ACCELERATE, s)
+#define PHYS_AIRACCELERATE(s) STAT(MOVEVARS_AIRACCELERATE, s)
+#define PHYS_AIRACCEL_QW(s) STAT(MOVEVARS_AIRACCEL_QW, s)
+#define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
+#define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s) STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
+#define PHYS_AIRCONTROL(s) STAT(MOVEVARS_AIRCONTROL, s)
+#define PHYS_AIRCONTROL_PENALTY(s) STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
+#define PHYS_AIRCONTROL_POWER(s) STAT(MOVEVARS_AIRCONTROL_POWER, s)
+#define PHYS_AIRSPEEDLIMIT_NONQW(s) STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
+#define PHYS_AIRSTOPACCELERATE(s) STAT(MOVEVARS_AIRSTOPACCELERATE, s)
+#define PHYS_AIRSTRAFEACCELERATE(s) STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
+#define PHYS_AIRSTRAFEACCEL_QW(s) STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
+
+#define PHYS_AMMO_FUEL(s) STAT(FUEL, s)
+
+#define PHYS_DODGING_FROZEN STAT(DODGING_FROZEN, this)
+
+#define PHYS_FRICTION(s) STAT(MOVEVARS_FRICTION, s)
+#define PHYS_FRICTION_ONLAND STAT(MOVEVARS_FRICTION_ONLAND, this)
+#define PHYS_FRICTION_SLICK STAT(MOVEVARS_FRICTION_SLICK, this)
+
+#define PHYS_FROZEN(s) STAT(FROZEN, s)
+
+#define PHYS_HIGHSPEED STAT(MOVEVARS_HIGHSPEED, this)
+
+#define PHYS_JETPACK_ACCEL_SIDE STAT(JETPACK_ACCEL_SIDE, this)
+#define PHYS_JETPACK_ACCEL_UP STAT(JETPACK_ACCEL_UP, this)
+#define PHYS_JETPACK_ANTIGRAVITY STAT(JETPACK_ANTIGRAVITY, this)
+#define PHYS_JETPACK_FUEL STAT(JETPACK_FUEL, this)
+#define PHYS_JETPACK_MAXSPEED_SIDE STAT(JETPACK_MAXSPEED_SIDE, this)
+#define PHYS_JETPACK_MAXSPEED_UP STAT(JETPACK_MAXSPEED_UP, this)
+
+#define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, this)
+#define PHYS_JUMPSTEP STAT(MOVEVARS_JUMPSTEP, this)
+#define PHYS_JUMPVELOCITY(s) STAT(MOVEVARS_JUMPVELOCITY, s)
+
+#define PHYS_MAXAIRSPEED(s) STAT(MOVEVARS_MAXAIRSPEED, s)
+#define PHYS_MAXAIRSTRAFESPEED(s) STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
+#define PHYS_MAXSPEED(s) STAT(MOVEVARS_MAXSPEED, s)
+
+#define PHYS_NOSTEP STAT(NOSTEP, this)
+#define PHYS_STEPHEIGHT STAT(MOVEVARS_STEPHEIGHT, this)
+
+#define PHYS_STOPSPEED(s) STAT(MOVEVARS_STOPSPEED, s)
+
+#define PHYS_TRACK_CANJUMP(s) STAT(MOVEVARS_TRACK_CANJUMP, s)
+
+#define PHYS_WALLFRICTION STAT(MOVEVARS_WALLFRICTION, this)
+
+#define PHYS_WARSOWBUNNY_ACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
+#define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
+#define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
+#define PHYS_WARSOWBUNNY_TOPSPEED(s) STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
+#define PHYS_WARSOWBUNNY_TURNACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
+
+#define UPWARD_VELOCITY_CLEARS_ONGROUND STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, this)
+
#ifdef CSQC
- #include "../server/t_jumppads.qh"
+ noref float pmove_waterjumptime;
+
+ const int FL_WATERJUMP = 2048; // player jumping out of water
+ const int FL_JUMPRELEASED = 4096; // for jump debouncing
+
+ .float watertype;
+ .float waterlevel;
+ .int items;
+
+ .vector movement;
+ .vector v_angle;
- float PM_multijump_checkjump();
- void PM_multijump();
- .float speed;
- .float watertype;
- .float jumppadcount;
- .float ladder_time;
- .entity ladder_entity;
+// TODO
+ #define IS_CLIENT(s) (s).isplayermodel
+ #define IS_PLAYER(s) (s).isplayermodel
+ #define IS_NOT_A_CLIENT(s) !(s).isplayermodel
+ #define isPushable(s) (s).isplayermodel
+
+ //float player_multijump;
+ //float player_jumpheight;
+
+ #define PHYS_GRAVITY(s) STAT(MOVEVARS_GRAVITY, s)
- float player_multijump;
- float player_jumpheight;
+ #define PHYS_TELEPORT_TIME(s) pmove_waterjumptime
+
+ #define TICRATE ticrate
#define PHYS_INPUT_ANGLES(s) input_angles
// TODO
#define PHYS_INPUT_MOVEVALUES(s) input_movevalues
- #define PHYS_INPUT_BUTTON_MASK(s) (input_buttons | 128 * (input_movevalues_x < 0) | 256 * (input_movevalues_x > 0) | 512 * (input_movevalues_y < 0) | 1024 * (input_movevalues_y > 0))
- #define PHYS_INPUT_BUTTON_ATCK(s) !!(input_buttons & 1)
- #define PHYS_INPUT_BUTTON_JUMP(s) !!(input_buttons & 2)
- #define PHYS_INPUT_BUTTON_ATCK2(s) !!(input_buttons & 4)
- #define PHYS_INPUT_BUTTON_ZOOM(s) !!(input_buttons & 8)
- #define PHYS_INPUT_BUTTON_CROUCH(s) !!(input_buttons & 16)
- #define PHYS_INPUT_BUTTON_HOOK(s) !!(input_buttons & 32)
- #define PHYS_INPUT_BUTTON_USE(s) !!(input_buttons & 64)
- #define PHYS_INPUT_BUTTON_BACKWARD(s) !!(input_buttons & 128)
- #define PHYS_INPUT_BUTTON_FORWARD(s) !!(input_buttons & 256)
- #define PHYS_INPUT_BUTTON_LEFT(s) !!(input_buttons & 512)
- #define PHYS_INPUT_BUTTON_RIGHT(s) !!(input_buttons & 1024)
- #define PHYS_INPUT_BUTTON_JETPACK(s) !!(input_buttons & 2048)
+ #define PHYS_INPUT_BUTTON_MASK(s) (input_buttons | BIT(7) * (input_movevalues.x < 0) | BIT(8) * (input_movevalues.x > 0) | BIT(9) * (input_movevalues.y < 0) | BIT(10) * (input_movevalues.y > 0))
+ #define PHYS_INPUT_BUTTON_ATCK(s) boolean(input_buttons & BIT(0))
+ #define PHYS_INPUT_BUTTON_JUMP(s) boolean(input_buttons & BIT(1))
+ #define PHYS_INPUT_BUTTON_ATCK2(s) boolean(input_buttons & BIT(2))
+ #define PHYS_INPUT_BUTTON_ZOOM(s) boolean(input_buttons & BIT(3))
+ #define PHYS_INPUT_BUTTON_CROUCH(s) boolean(input_buttons & BIT(4))
+ #define PHYS_INPUT_BUTTON_HOOK(s) boolean(input_buttons & BIT(5))
+ #define PHYS_INPUT_BUTTON_USE(s) boolean(input_buttons & BIT(6))
+ #define PHYS_INPUT_BUTTON_BACKWARD(s) boolean(input_buttons & BIT(7))
+ #define PHYS_INPUT_BUTTON_FORWARD(s) boolean(input_buttons & BIT(8))
+ #define PHYS_INPUT_BUTTON_LEFT(s) boolean(input_buttons & BIT(9))
+ #define PHYS_INPUT_BUTTON_RIGHT(s) boolean(input_buttons & BIT(10))
+ #define PHYS_INPUT_BUTTON_JETPACK(s) boolean(input_buttons & BIT(12))
#define PHYS_DEAD(s) s.csqcmodel_isdead
- #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE !!(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
- #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
- #define GAMEPLAYFIX_Q2AIRACCELERATE cvar("sv_gameplayfix_q2airaccelerate")
-
- #define IS_DUCKED(s) !!(s.pmove_flags & PMF_DUCKED)
- #define SET_DUCKED(s) s.pmove_flags |= PMF_DUCKED
- #define UNSET_DUCKED(s) s.pmove_flags &= ~PMF_DUCKED
-
- #define IS_JUMP_HELD(s) !!(s.pmove_flags & PMF_JUMP_HELD)
- #define SET_JUMP_HELD(s) s.pmove_flags |= PMF_JUMP_HELD
- #define UNSET_JUMP_HELD(s) s.pmove_flags &= ~PMF_JUMP_HELD
-
- #define IS_ONGROUND(s) !!(s.pmove_flags & PMF_ONGROUND)
- #define SET_ONGROUND(s) s.pmove_flags |= PMF_ONGROUND
- #define UNSET_ONGROUND(s) s.pmove_flags &= ~PMF_ONGROUND
-
- #define WAS_ONGROUND(s) !!(s.lastflags & PMF_ONGROUND)
-
- #define ITEMS(s) getstati(STAT_ITEMS, 0, 24)
-
- #define PHYS_AMMO_FUEL(s) getstati(STAT_FUEL)
-
- #define PHYS_FROZEN(s) getstati(STAT_FROZEN)
-
- #define PHYS_DOUBLEJUMP getstati(STAT_DOUBLEJUMP)
-
- #define PHYS_JUMPSPEEDCAP_MIN getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MIN)
- #define PHYS_JUMPSPEEDCAP_MAX getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MAX)
- #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS getstati(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
-
- #define PHYS_TRACK_CANJUMP(s) getstati(STAT_MOVEVARS_TRACK_CANJUMP)
- #define PHYS_ACCELERATE getstatf(STAT_MOVEVARS_ACCELERATE)
- #define PHYS_AIRACCEL_QW(s) getstatf(STAT_MOVEVARS_AIRACCEL_QW)
- #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) getstatf(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR)
- #define PHYS_AIRACCEL_SIDEWAYS_FRICTION getstatf(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION)
- #define PHYS_AIRACCELERATE getstatf(STAT_MOVEVARS_AIRACCELERATE)
- #define PHYS_AIRCONTROL getstatf(STAT_MOVEVARS_AIRCONTROL)
- #define PHYS_AIRCONTROL_PENALTY getstatf(STAT_MOVEVARS_AIRCONTROL_PENALTY)
- #define PHYS_AIRCONTROL_POWER getstatf(STAT_MOVEVARS_AIRCONTROL_POWER)
- #define PHYS_AIRSPEEDLIMIT_NONQW(s) getstatf(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW)
- #define PHYS_AIRSTOPACCELERATE getstatf(STAT_MOVEVARS_AIRSTOPACCELERATE)
- #define PHYS_AIRSTRAFEACCEL_QW(s) getstatf(STAT_MOVEVARS_AIRSTRAFEACCEL_QW)
- #define PHYS_AIRSTRAFEACCELERATE getstatf(STAT_MOVEVARS_AIRSTRAFEACCELERATE)
- #define PHYS_ENTGRAVITY(s) getstatf(STAT_MOVEVARS_ENTGRAVITY)
- #define PHYS_FRICTION getstatf(STAT_MOVEVARS_FRICTION)
- #define PHYS_FRICTION_SLICK getstatf(STAT_MOVEVARS_FRICTION_SLICK)
- #define PHYS_FRICTION_ONLAND getstatf(STAT_MOVEVARS_FRICTION_ONLAND)
- #define PHYS_GRAVITY getstatf(STAT_MOVEVARS_GRAVITY)
- #define PHYS_HIGHSPEED getstatf(STAT_MOVEVARS_HIGHSPEED)
- #define PHYS_JUMPVELOCITY getstatf(STAT_MOVEVARS_JUMPVELOCITY)
- #define PHYS_MAXAIRSPEED getstatf(STAT_MOVEVARS_MAXAIRSPEED)
- #define PHYS_MAXAIRSTRAFESPEED getstatf(STAT_MOVEVARS_MAXAIRSTRAFESPEED)
- #define PHYS_MAXSPEED(s) getstatf(STAT_MOVEVARS_MAXSPEED)
- #define PHYS_STEPHEIGHT getstatf(STAT_MOVEVARS_STEPHEIGHT)
- #define PHYS_STOPSPEED getstatf(STAT_MOVEVARS_STOPSPEED)
- #define PHYS_WARSOWBUNNY_ACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_ACCEL)
- #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO getstatf(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO)
- #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL)
- #define PHYS_WARSOWBUNNY_TOPSPEED getstatf(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED)
- #define PHYS_WARSOWBUNNY_TURNACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL)
-
- #define PHYS_JETPACK_ACCEL_UP getstatf(STAT_JETPACK_ACCEL_UP)
- #define PHYS_JETPACK_ACCEL_SIDE getstatf(STAT_JETPACK_ACCEL_SIDE)
- #define PHYS_JETPACK_ANTIGRAVITY getstatf(STAT_JETPACK_ANTIGRAVITY)
- #define PHYS_JETPACK_FUEL getstatf(STAT_JETPACK_FUEL)
- #define PHYS_JETPACK_MAXSPEED_UP getstatf(STAT_JETPACK_MAXSPEED_UP)
- #define PHYS_JETPACK_MAXSPEED_SIDE getstatf(STAT_JETPACK_MAXSPEED_SIDE)
-
- #define PHYS_DODGING_FROZEN getstati(STAT_DODGING_FROZEN)
+ #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
+ #define GAMEPLAYFIX_NOGRAVITYONGROUND (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
+ #define GAMEPLAYFIX_Q2AIRACCELERATE (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
+
+ #define IS_DUCKED(s) boolean(s.flags & FL_DUCKED)
+ #define SET_DUCKED(s) s.flags |= FL_DUCKED
+ #define UNSET_DUCKED(s) s.flags &= ~FL_DUCKED
+
+ #define IS_JUMP_HELD(s) !(s.flags & FL_JUMPRELEASED)
+ #define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
+ #define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
+
+ #define IS_ONGROUND(s) boolean(s.flags & FL_ONGROUND)
+ #define SET_ONGROUND(s) s.flags |= FL_ONGROUND
+ #define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
+
+ #define WAS_ONGROUND(s) boolean(s.lastflags & FL_ONGROUND)
+
+ #define ITEMS_STAT(s) (s).items
+
+ #define PHYS_JUMPSPEEDCAP_MIN cvar_string("cl_jumpspeedcap_min")
+ #define PHYS_JUMPSPEEDCAP_MAX cvar_string("cl_jumpspeedcap_max")
+
+ #define PHYS_CL_TRACK_CANJUMP(s) STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
+ // FIXME: 0 doesn't mean zero gravity
+ #define PHYS_ENTGRAVITY(s) STAT(MOVEVARS_ENTGRAVITY, s)
#elif defined(SVQC)
- .float stat_sv_airaccel_qw;
- .float stat_sv_airstrafeaccel_qw;
- .float stat_sv_airspeedlimit_nonqw;
- .float stat_sv_maxspeed;
- .float stat_movement_highspeed;
+ bool Physics_Valid(string thecvar);
- .float stat_sv_friction_on_land;
- .float stat_sv_friction_slick;
+ .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
+ .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
- .float stat_doublejump;
+ /** Not real stats */
+ .string stat_jumpspeedcap_min, stat_jumpspeedcap_max;
- .float stat_jumpspeedcap_min;
- .float stat_jumpspeedcap_max;
- .float stat_jumpspeedcap_disable_onramps;
+ #define PHYS_TELEPORT_TIME(s) s.teleport_time
- .float stat_jetpack_accel_side;
- .float stat_jetpack_accel_up;
- .float stat_jetpack_antigravity;
- .float stat_jetpack_fuel;
- .float stat_jetpack_maxspeed_up;
- .float stat_jetpack_maxspeed_side;
+ #define PHYS_GRAVITY(s) autocvar_sv_gravity
+
+ #define TICRATE sys_frametime
#define PHYS_INPUT_ANGLES(s) s.v_angle
#define PHYS_WORLD_ANGLES(s) s.angles
#define PHYS_DEAD(s) s.deadflag != DEAD_NO
#define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate
- #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
+ #define GAMEPLAYFIX_NOGRAVITYONGROUND autocvar_sv_gameplayfix_nogravityonground
#define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate
#define IS_DUCKED(s) s.crouch
#define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
#define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
- #define IS_ONGROUND(s) !!(self.flags & FL_ONGROUND)
+ #define IS_ONGROUND(s) boolean(s.flags & FL_ONGROUND)
#define SET_ONGROUND(s) s.flags |= FL_ONGROUND
#define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
- #define WAS_ONGROUND(s) !!((s).lastflags & FL_ONGROUND)
-
- #define ITEMS(s) s.items
-
- #define PHYS_AMMO_FUEL(s) s.ammo_fuel
+ #define WAS_ONGROUND(s) boolean((s).lastflags & FL_ONGROUND)
- #define PHYS_FROZEN(s) s.frozen
-
- #define PHYS_DOUBLEJUMP autocvar_sv_doublejump
+ #define ITEMS_STAT(s) s.items
#define PHYS_JUMPSPEEDCAP_MIN autocvar_sv_jumpspeedcap_min
#define PHYS_JUMPSPEEDCAP_MAX autocvar_sv_jumpspeedcap_max
- #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS autocvar_sv_jumpspeedcap_max_disable_on_ramps
-
- #define PHYS_TRACK_CANJUMP(s) s.cvar_cl_movement_track_canjump
- #define PHYS_ACCELERATE autocvar_sv_accelerate
- #define PHYS_AIRACCEL_QW(s) s.stat_sv_airaccel_qw
- #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) autocvar_sv_airaccel_qw_stretchfactor
- #define PHYS_AIRACCEL_SIDEWAYS_FRICTION autocvar_sv_airaccel_sideways_friction
- #define PHYS_AIRACCELERATE autocvar_sv_airaccelerate
- #define PHYS_AIRCONTROL autocvar_sv_aircontrol
- #define PHYS_AIRCONTROL_PENALTY autocvar_sv_aircontrol_penalty
- #define PHYS_AIRCONTROL_POWER autocvar_sv_aircontrol_power
- #define PHYS_AIRSPEEDLIMIT_NONQW(s) s.stat_sv_airspeedlimit_nonqw
- #define PHYS_AIRSTOPACCELERATE autocvar_sv_airstopaccelerate
- #define PHYS_AIRSTRAFEACCEL_QW(s) s.stat_sv_airstrafeaccel_qw
- #define PHYS_AIRSTRAFEACCELERATE autocvar_sv_airstrafeaccelerate
+
+ #define PHYS_CL_TRACK_CANJUMP(s) s.cvar_cl_movement_track_canjump
#define PHYS_ENTGRAVITY(s) s.gravity
- #define PHYS_FRICTION autocvar_sv_friction
- #define PHYS_FRICTION_SLICK autocvar_sv_friction_slick
- #define PHYS_FRICTION_ONLAND autocvar_sv_friction_on_land
- #define PHYS_GRAVITY autocvar_sv_gravity
- #define PHYS_HIGHSPEED autocvar_g_movement_highspeed
- #define PHYS_JUMPVELOCITY autocvar_sv_jumpvelocity
- #define PHYS_MAXAIRSPEED autocvar_sv_maxairspeed
- #define PHYS_MAXAIRSTRAFESPEED autocvar_sv_maxairstrafespeed
- #define PHYS_MAXSPEED(s) s.stat_sv_maxspeed
- #define PHYS_STEPHEIGHT autocvar_sv_stepheight
- #define PHYS_STOPSPEED autocvar_sv_stopspeed
- #define PHYS_WARSOWBUNNY_ACCEL autocvar_sv_warsowbunny_accel
- #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO autocvar_sv_warsowbunny_backtosideratio
- #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL autocvar_sv_warsowbunny_airforwardaccel
- #define PHYS_WARSOWBUNNY_TOPSPEED autocvar_sv_warsowbunny_topspeed
- #define PHYS_WARSOWBUNNY_TURNACCEL autocvar_sv_warsowbunny_turnaccel
-
- #define PHYS_JETPACK_ACCEL_UP autocvar_g_jetpack_acceleration_up
- #define PHYS_JETPACK_ACCEL_SIDE autocvar_g_jetpack_acceleration_side
- #define PHYS_JETPACK_ANTIGRAVITY autocvar_g_jetpack_antigravity
- #define PHYS_JETPACK_FUEL autocvar_g_jetpack_fuel
- #define PHYS_JETPACK_MAXSPEED_UP autocvar_g_jetpack_maxspeed_up
- #define PHYS_JETPACK_MAXSPEED_SIDE autocvar_g_jetpack_maxspeed_side
-
- #define PHYS_DODGING_FROZEN autocvar_sv_dodging_frozen
#endif
#endif