#ifdef CSQC
- #include "../server/t_jumppads.qh"
-
float PM_multijump_checkjump();
void PM_multijump();
- .float speed;
- .float watertype;
- .float jumppadcount;
- .float ladder_time;
- .entity ladder_entity;
+
+ .float watertype;
+
+// TODO
+ #define IS_CLIENT(s) (s).isplayermodel
+ #define IS_PLAYER(s) (s).isplayermodel
+ #define isPushable(s) (s).isplayermodel
float player_multijump;
float player_jumpheight;