]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qh
Add an option to control the maximum speed you can be traveling for stepping down...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qh
index 1eb2d95e47b8ab98c8ae6d96e4c24b6135f16b7a..52610c58b27fe31604e3e4d1ca699cb4c0671e1a 100644 (file)
@@ -16,11 +16,17 @@ const int WATERLEVEL_SUBMERGED = 3;
 #define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND)
 #define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP)
 #define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN)
+#define GAMEPLAYFIX_STEPDOWN_MAXSPEED(s)    STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED)
 #define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES)
 #define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS)
 #define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION)
+#define GAMEPLAYFIX_SLIDEMOVEPROJECTILES(s) STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES)
+#define GAMEPLAYFIX_GRENADEBOUNCESLOPES(s)     STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES)
+#define GAMEPLAYFIX_NOAIRBORNCORPSE(s)                 STAT(GAMEPLAYFIX_NOAIRBORNCORPSE)
+#define NOAIRBORNCORPSE_ALLOWSUSPENDED(s)      STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED)
 #define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND)
 
+
 #define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT)
 #define PHYS_NOSTEP(s)                      STAT(NOSTEP)
 #define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP)
@@ -85,8 +91,11 @@ const int UNSTICK_FINE = 0;
 const int UNSTICK_FIXED = 1;
 const int UNSTICK_STUCK = 2;
 
+// set by _Movetype_FlyMove
+vector move_stepnormal;
+
 void _Movetype_WallFriction(entity this, vector stepnormal);
-int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight);
+int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight);
 void _Movetype_CheckVelocity(entity this);
 void _Movetype_CheckWaterTransition(entity ent);
 void _Movetype_CheckStuck(entity this);