]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/movetypes.qh
Add an option to control the maximum speed you can be traveling for stepping down...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / movetypes.qh
index 712817386037581064666a4e9cd7ce5faca8590f..52610c58b27fe31604e3e4d1ca699cb4c0671e1a 100644 (file)
@@ -1,5 +1,11 @@
 #pragma once
 
+// water levels
+const int WATERLEVEL_NONE = 0;
+const int WATERLEVEL_WETFEET = 1;
+const int WATERLEVEL_SWIMMING = 2;
+const int WATERLEVEL_SUBMERGED = 3;
+
 #define IS_ONGROUND(s)                      boolean((s).flags & FL_ONGROUND)
 #define SET_ONGROUND(s)                     ((s).flags |= FL_ONGROUND)
 #define UNSET_ONGROUND(s)                   ((s).flags &= ~FL_ONGROUND)
 #define SET_ONSLICK(s)                                         ((s).flags |= FL_ONSLICK)
 #define UNSET_ONSLICK(s)                                       ((s).flags &= ~FL_ONSLICK)
 
-#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, s)
-#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP, s)
-#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN, s)
-#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, s)
-#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS, s)
-#define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION, s)
+#define GAMEPLAYFIX_DOWNTRACEONGROUND(s)    STAT(GAMEPLAYFIX_DOWNTRACEONGROUND)
+#define GAMEPLAYFIX_EASIERWATERJUMP(s)      STAT(GAMEPLAYFIX_EASIERWATERJUMP)
+#define GAMEPLAYFIX_STEPDOWN(s)             STAT(GAMEPLAYFIX_STEPDOWN)
+#define GAMEPLAYFIX_STEPDOWN_MAXSPEED(s)    STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED)
+#define GAMEPLAYFIX_STEPMULTIPLETIMES(s)    STAT(GAMEPLAYFIX_STEPMULTIPLETIMES)
+#define GAMEPLAYFIX_UNSTICKPLAYERS(s)       STAT(GAMEPLAYFIX_UNSTICKPLAYERS)
+#define GAMEPLAYFIX_WATERTRANSITION(s)                 STAT(GAMEPLAYFIX_WATERTRANSITION)
+#define GAMEPLAYFIX_SLIDEMOVEPROJECTILES(s) STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES)
+#define GAMEPLAYFIX_GRENADEBOUNCESLOPES(s)     STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES)
+#define GAMEPLAYFIX_NOAIRBORNCORPSE(s)                 STAT(GAMEPLAYFIX_NOAIRBORNCORPSE)
+#define NOAIRBORNCORPSE_ALLOWSUSPENDED(s)      STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED)
+#define UPWARD_VELOCITY_CLEARS_ONGROUND(s)  STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND)
+
+
+#define PHYS_STEPHEIGHT(s)                  STAT(MOVEVARS_STEPHEIGHT)
+#define PHYS_NOSTEP(s)                      STAT(NOSTEP)
+#define PHYS_JUMPSTEP(s)                    STAT(MOVEVARS_JUMPSTEP)
+#define PHYS_WALLFRICTION(s)                STAT(MOVEVARS_WALLFRICTION)
+
+#define PHYS_WALLCLIP(s)                                       STAT(MOVEVARS_WALLCLIP)
 
 #ifdef CSQC
 .float bouncestop;
 .float bouncefactor;
+
+       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  (boolean(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE))
+       #define GAMEPLAYFIX_NOGRAVITYONGROUND           (boolean(moveflags & MOVEFLAG_NOGRAVITYONGROUND))
+       #define GAMEPLAYFIX_Q2AIRACCELERATE             (boolean(moveflags & MOVEFLAG_Q2AIRACCELERATE))
+
+       #define PHYS_GRAVITY(s)                     STAT(MOVEVARS_GRAVITY, s)
+       // FIXME: 0 doesn't mean zero gravity
+       #define PHYS_ENTGRAVITY(s)                  STAT(MOVEVARS_ENTGRAVITY, s)
+
+       #define TICRATE                             ticrate
+
+#elif defined(SVQC)
+
+       #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
+       #define GAMEPLAYFIX_NOGRAVITYONGROUND           autocvar_sv_gameplayfix_nogravityonground
+       #define GAMEPLAYFIX_Q2AIRACCELERATE             autocvar_sv_gameplayfix_q2airaccelerate
+
+       #define PHYS_GRAVITY(s)                     autocvar_sv_gravity
+       #define PHYS_ENTGRAVITY(s)                  ((s).gravity)
+
+       #define TICRATE sys_frametime
+
 #endif
 
 void set_movetype(entity this, int mt);
 
+.float pm_time;
+
 .float move_movetype;
 .float move_time;
 //.vector move_origin;
@@ -42,16 +86,25 @@ void set_movetype(entity this, int mt);
 .float move_suspendedinair;
 .float move_didgravity;
 
+// unsticking
+const int UNSTICK_FINE = 0;
+const int UNSTICK_FIXED = 1;
+const int UNSTICK_STUCK = 2;
+
+// set by _Movetype_FlyMove
+vector move_stepnormal;
+
 void _Movetype_WallFriction(entity this, vector stepnormal);
-int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight);
+int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight);
 void _Movetype_CheckVelocity(entity this);
 void _Movetype_CheckWaterTransition(entity ent);
+void _Movetype_CheckStuck(entity this);
 float _Movetype_CheckWater(entity ent);
 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
 void _Movetype_LinkEdict(entity this, float touch_triggers);
 vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
 void _Movetype_PushEntityTrace(entity this, vector push);
-float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
+bool _Movetype_PushEntity(entity this, vector push, float failonstartsolid, bool dolink);
 
 void Movetype_Physics_NoMatchTicrate(entity this, float movedt, bool isclient);
 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);
@@ -60,7 +113,7 @@ void Movetype_Physics_NoMatchServer(entity this);
 void _Movetype_LinkEdict(entity this, float touch_triggers);
 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
 
-float _Movetype_UnstickEntity(entity this);
+int _Movetype_UnstickEntity(entity this);
 
 const int MAX_CLIP_PLANES = 5;
 
@@ -88,6 +141,8 @@ const int MOVETYPE_ANGLENOCLIP      = 1;
 const int MOVETYPE_ANGLECLIP        = 2;
 #endif
 
+const int MOVETYPE_QCPLAYER = 150; // QC-driven player physics, no think functions!
+
 const int FL_ONSLICK = BIT(20);
 
 const int MOVETYPE_FAKEPUSH         = 13;