]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qh
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qh
index 811e78ded708fef6d3c9788eb63b729d30fc5617..28f985e27d24a214afc7519a956f70dd79526cef 100644 (file)
-#ifndef PLAYERSTATS_H
-#define PLAYERSTATS_H
-
-#if defined(CSQC)
-    #include "util-pre.qh"
-    #include "../client/sys-pre.qh"
-    #include "../dpdefs/csprogsdefs.qc"
-    #include "../client/sys-post.qh"
-    #include "../client/Defs.qc"
-    #include "../dpdefs/keycodes.qc"
-    #include "constants.qh"
-    #include "stats.qh"
-    #include "../warpzonelib/anglestransform.qh"
-    #include "../warpzonelib/mathlib.qh"
-    #include "../warpzonelib/common.qh"
-    #include "../warpzonelib/client.qh"
-#elif defined(MENUQC)
-    #include "util-pre.qh"
-    #include "../menu/sys-pre.qh"
-    #include "../dpdefs/menudefs.qc"
-    #include "../dpdefs/keycodes.qc"
-    #include "../menu/sys-post.qh"
-    #include "../menu/config.qh"
-    #include "../warpzonelib/mathlib.qh"
-    #include "util.qh"
-    #include "test.qh"
-    #include "../menu/oo/base.qh"
-#elif defined(SVQC)
-    #include "util-pre.qh"
-    #include "../server/sys-pre.qh"
-    #include "../dpdefs/progsdefs.qc"
-    #include "../dpdefs/dpextensions.qc"
-    #include "../server/sys-post.qh"
-    #include "../warpzonelib/anglestransform.qh"
-    #include "../warpzonelib/mathlib.qh"
-    #include "../warpzonelib/common.qh"
-    #include "../warpzonelib/util_server.qh"
-    #include "../warpzonelib/server.qh"
-    #include "constants.qh"
-    #include "stats.qh"
-    #include "teams.qh"
-    #include "util.qh"
-    #include "nades.qh"
-    #include "buffs.qh"
-    #include "test.qh"
-    #include "counting.qh"
-    #include "urllib.qh"
-    #include "command/markup.qh"
-    #include "command/rpn.qh"
-    #include "command/generic.qh"
-    #include "command/shared_defs.qh"
-    #include "net_notice.qh"
-    #include "animdecide.qh"
-    #include "monsters/monsters.qh"
-    #include "monsters/sv_monsters.qh"
-    #include "monsters/spawn.qh"
-    #include "weapons/config.qh"
-    #include "weapons/weapons.qh"
-    #include "../server/weapons/accuracy.qh"
-    #include "../server/weapons/common.qh"
-    #include "../server/weapons/csqcprojectile.qh"
-    #include "../server/weapons/hitplot.qh"
-    #include "../server/weapons/selection.qh"
-    #include "../server/weapons/spawning.qh"
-    #include "../server/weapons/throwing.qh"
-    #include "../server/weapons/tracing.qh"
-    #include "../server/weapons/weaponstats.qh"
-    #include "../server/weapons/weaponsystem.qh"
-    #include "../server/t_items.qh"
-    #include "../server/autocvars.qh"
-    #include "../server/constants.qh"
-    #include "../server/defs.qh"
-    #include "notifications.qh"
-    #include "deathtypes.qh"
-    #include "../server/mutators/mutators_include.qh"
-    #include "../server/tturrets/include/turrets_early.qh"
-    #include "../server/vehicles/vehicles_def.qh"
-    #include "../server/campaign.qh"
-    #include "campaign_common.qh"
-    #include "mapinfo.qh"
-    #include "../server/command/common.qh"
-    #include "../server/command/banning.qh"
-    #include "../server/command/radarmap.qh"
-    #include "../server/command/vote.qh"
-    #include "../server/command/getreplies.qh"
-    #include "../server/command/cmd.qh"
-    #include "../server/command/sv_cmd.qh"
-    #include "csqcmodel_settings.qh"
-    #include "../csqcmodellib/common.qh"
-    #include "../csqcmodellib/sv_model.qh"
-    #include "../server/anticheat.qh"
-    #include "../server/cheats.qh"
-#endif
+#pragma once
 
 #ifdef SVQC
 //float PS_PM_IN_DB = -1;   // playerstats_prematch_in_db      // db for info COLLECTED at the beginning of a match
-float PS_GR_OUT_DB = -1;  // playerstats_gamereport_out_db   // db of info SENT at the end of a match
+int PS_GR_OUT_DB = -1;  // playerstats_gamereport_out_db   // db of info SENT at the end of a match
 //float PS_GR_IN_DB = -1;   // playerstats_gamereport_in_db    // db for info COLLECTED at the end of a match
-float PS_B_IN_DB = -1;    // playerstats_playerbasic_in_db   // db for info COLLECTED for basic player info (ELO)
+int PS_B_IN_DB = -1;    // playerstats_playerbasic_in_db   // db for info COLLECTED for basic player info (ELO)
 #endif
 
 #ifdef MENUQC
-float PS_D_IN_DB = -1; // playerstats_playerdetail_in_db  // db for info COLLECTED for detailed player profile display
+int PS_D_IN_DB = -1; // playerstats_playerdetail_in_db  // db for info COLLECTED for detailed player profile display
 #endif
 
 #ifdef SVQC
@@ -132,6 +40,7 @@ const string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos";
 
 const string PLAYERSTATS_TOTAL = "total-";
 const string PLAYERSTATS_SCOREBOARD = "scoreboard-";
+const string PLAYERSTATS_ANTICHEAT = "anticheat-";
 
 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
@@ -160,8 +69,8 @@ void PlayerStats_GameReport_AddTeam(float t);
 void PlayerStats_GameReport_AddEvent(string event_id);
 
 // call on each event to track, or at player disconnect OR match end for "global stuff"
-#define PS_GR_P_ADDVAL(ent,eventid,val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
-#define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
+#define PlayerStats_GameReport_Event_Player(ent, eventid, val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
+#define PlayerStats_GameReport_Event_Team(team, eventid, val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
 float PlayerStats_GameReport_Event(string prefix, string event_id, float value);
 
 void PlayerStats_GameReport_Accuracy(entity p);
@@ -203,8 +112,7 @@ const float PS_D_STATUS_RECEIVED = 1;
 float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
 string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me";
 float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
-void PlayerStats_PlayerDetail(void);
-void PlayerStats_PlayerDetail_CheckUpdate(void);
+void PlayerStats_PlayerDetail();
+void PlayerStats_PlayerDetail_CheckUpdate();
 void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
 #endif
-#endif
\ No newline at end of file