]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qh
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qh
index e77cdbff594f42c874f836d57d47ee537bcb370c..d27dd0ed1f775038bb904e57327876a84d45314d 100644 (file)
@@ -1,5 +1,4 @@
-#ifndef PLAYERSTATS_H
-#define PLAYERSTATS_H
+#pragma once
 
 #ifdef SVQC
 //float PS_PM_IN_DB = -1;   // playerstats_prematch_in_db      // db for info COLLECTED at the beginning of a match
@@ -41,6 +40,7 @@ const string PLAYERSTATS_SCOREBOARD_POS = "scoreboardpos";
 
 const string PLAYERSTATS_TOTAL = "total-";
 const string PLAYERSTATS_SCOREBOARD = "scoreboard-";
+const string PLAYERSTATS_ANTICHEAT = "anticheat-";
 
 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3";
 const string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5";
@@ -54,7 +54,7 @@ const string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood";
 const string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim";
 
 // delay map switch until this is set
-float PlayerStats_GameReport_DelayMapVote;
+bool PlayerStats_GameReport_DelayMapVote;
 
 // call at initialization
 void PlayerStats_GameReport_Init();
@@ -69,8 +69,8 @@ void PlayerStats_GameReport_AddTeam(float t);
 void PlayerStats_GameReport_AddEvent(string event_id);
 
 // call on each event to track, or at player disconnect OR match end for "global stuff"
-#define PS_GR_P_ADDVAL(ent,eventid,val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
-#define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
+#define PlayerStats_GameReport_Event_Player(ent, eventid, val) PlayerStats_GameReport_Event(ent.playerstats_id, eventid, val)
+#define PlayerStats_GameReport_Event_Team(team, eventid, val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
 float PlayerStats_GameReport_Event(string prefix, string event_id, float value);
 
 void PlayerStats_GameReport_Accuracy(entity p);
@@ -112,8 +112,7 @@ const float PS_D_STATUS_RECEIVED = 1;
 float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
 string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me";
 float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
-void PlayerStats_PlayerDetail(void);
-void PlayerStats_PlayerDetail_CheckUpdate(void);
+void PlayerStats_PlayerDetail();
+void PlayerStats_PlayerDetail_CheckUpdate();
 void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
 #endif
-#endif