-#ifndef SOUNDS_ALL_H
-#define SOUNDS_ALL_H
+#pragma once
-#include "../teams.qh"
+#include "sound.qh"
-// Play all sounds via sound7, for access to the extra channels.
-// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
-#ifdef SVQC
- #define _sound(e, c, s, v, a) do { \
- entity __e = e; \
- if (!sound_allowed(MSG_BROADCAST, __e)) break; \
- sound7(__e, c, s, v, a, 0, 0); \
- } while (0)
-#else
- #define _sound(e, c, s, v, a) sound7(e, c, s, v, a, 0, 0)
-#endif
-#define sound(e, c, s, v, a) _sound(e, c, s.sound_str(), v, a)
-// Used in places where a string is required
-#define SND(id) (SND_##id.sound_str())
-
-REGISTRY(Sounds, BIT(8))
-REGISTER_REGISTRY(RegisterSounds)
-
-CLASS(Sound, Object)
- ATTRIB(Sound, m_id, int, 0)
- ATTRIB(Sound, sound_str, string(), func_null)
- CONSTRUCTOR(Sound, string() path)
- {
- CONSTRUCT(Sound);
- this.sound_str = path;
- }
- METHOD(Sound, sound_precache, void(entity this)) {
- string s = this.sound_str();
- if (s && s != "" && !fexists(strcat("sound/", s))) {
- LOG_WARNINGF("Missing sound: \"%s\"\n", s);
- return;
- }
- LOG_TRACEF("precache_sound(\"%s\")\n", s);
- precache_sound(s);
- }
-ENDCLASS(Sound)
+REGISTRY(Sounds, BITS(9))
+#define Sounds_from(i) _Sounds_from(i, SND_Null)
+REGISTER_REGISTRY(Sounds)
#define SOUND(name, path) \
string SND_##name##_get() { return path; } \
- REGISTER(RegisterSounds, SND, Sounds, name, m_id, NEW(Sound, SND_##name##_get))
+ REGISTER(Sounds, SND, name, m_id, NEW(Sound, SND_##name##_get))
-STATIC_INIT(RegisterSounds_precache) {
- FOREACH(Sounds, true, LAMBDA({
- it.sound_precache(it);
- }));
+/** @deprecated Used in places where a string is required for legacy reasons, prefer using SND_id constants instead */
+#define SND(id) Sound_fixpath(SND_##id)
+
+PRECACHE(Sounds) {
+ FOREACH(Sounds, true, it.sound_precache(it));
}
-SOUND(Null, "misc/null.wav");
+SOUND(Null, "misc/null");
#include "all.inc"
-
-#endif
+#include "all.qc"