REGISTER_STAT(WEAPON_CLIPSIZE, int)
REGISTER_STAT(VORTEX_CHARGE, float)
+REGISTER_STAT(OVERKILL_VORTEX_CHARGE, float)
REGISTER_STAT(LAST_PICKUP, float)
REGISTER_STAT(HUD, int)
REGISTER_STAT(VORTEX_CHARGEPOOL, float)
+REGISTER_STAT(OVERKILL_VORTEX_CHARGEPOOL, float)
REGISTER_STAT(HIT_TIME, float)
REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
REGISTER_STAT(TYPEHIT_TIME, float)
REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust)
-REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed)
+REGISTER_STAT(MOVEVARS_HIGHSPEED, float)
#ifdef SVQC
AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator");
REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
+REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
noref bool autocvar_sv_gameplayfix_nogravityonground;
REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
| (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)