]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/stats.qh
Make sv_gameplayfix_delayprojectiles match the engine's behaviour of only running...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / stats.qh
index 8b769538e900f03bb467eb3d1cdb21c00b6e3a3d..cda98d54d73f75b7432ae1769ea3c738a27cf840 100644 (file)
@@ -3,6 +3,7 @@
 #ifdef SVQC
 #include <server/autocvars.qh>
 #include <server/client.qh>
+#include <common/mapobjects/trigger/secret.qh>
 #endif
 
 // Full list of all stat constants, included in a single location for easy reference
@@ -16,18 +17,16 @@ const int MAX_CL_STATS = 256;
 // const int STAT_NAILS = 7;
 // const int STAT_ROCKETS = 8;
 // const int STAT_CELLS = 9;
-// const int STAT_ACTIVEWEAPON = 10;
 // const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
 // const int STAT_VIEWHEIGHT = 16;
 
 #if defined(CSQC)
     #define g_stat_HEALTH getstati(STAT_HEALTH)
-    #define g_stat_ARMOR getstat_int(STAT_ARMOR)
-    #define g_stat_SHELLS getstat_int(STAT_SHELLS)
-    #define g_stat_NAILS getstat_int(STAT_NAILS)
-    #define g_stat_ROCKETS getstat_int(STAT_ROCKETS)
-    #define g_stat_CELLS getstat_int(STAT_CELLS)
-    #define g_stat_ACTIVEWEAPON getstat_int(STAT_ACTIVEWEAPON)
+    #define g_stat_ARMOR getstati(STAT_ARMOR)
+    #define g_stat_SHELLS getstati(STAT_SHELLS)
+    #define g_stat_NAILS getstati(STAT_NAILS)
+    #define g_stat_ROCKETS getstati(STAT_ROCKETS)
+    #define g_stat_CELLS getstati(STAT_CELLS)
     #define g_stat_ITEMS getstat_int(STAT_ITEMS)
     #define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
 #elif defined(SVQC)
@@ -37,7 +36,6 @@ const int MAX_CL_STATS = 256;
     #define stat_NAILS ammo_nails
     #define stat_ROCKETS ammo_rockets
     #define stat_CELLS ammo_cells
-    #define stat_ACTIVEWEAPON weapon
     #define stat_ITEMS items
     #define stat_VIEWHEIGHT view_ofs_z
 #endif
@@ -66,8 +64,8 @@ REGISTER_STAT(KH_KEYS, int)
 #ifdef SVQC
 float W_WeaponRateFactor(entity this);
 float game_stopped;
-float game_starttime;
-float round_starttime;
+float game_starttime; //point in time when the countdown to game start is over
+float round_starttime; //point in time when the countdown to round start is over
 bool autocvar_g_allow_oldvortexbeam;
 int autocvar_leadlimit;
 #endif
@@ -85,6 +83,7 @@ REGISTER_STAT(NB_METERSTART, float)
 /** compressShotOrigin */
 REGISTER_STAT(SHOTORG, int)
 REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
+REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
 
 REGISTER_STAT(LAST_PICKUP, float)
 REGISTER_STAT(HUD, int)
@@ -92,6 +91,7 @@ REGISTER_STAT(HIT_TIME, float)
 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
 REGISTER_STAT(TYPEHIT_TIME, float)
 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
+REGISTER_STAT(AIR_FINISHED, float)
 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
@@ -101,8 +101,8 @@ REGISTER_STAT(VEHICLESTAT_AMMO2, int)
 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
 REGISTER_STAT(NADE_TIMER, float)
-REGISTER_STAT(SECRETS_TOTAL, float)
-REGISTER_STAT(SECRETS_FOUND, float)
+REGISTER_STAT(SECRETS_TOTAL, int, secrets_total)
+REGISTER_STAT(SECRETS_FOUND, int, secrets_found)
 REGISTER_STAT(RESPAWN_TIME, float)
 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
 REGISTER_STAT(MONSTERS_TOTAL, int)
@@ -143,11 +143,13 @@ float autocvar_g_multijump_add;
 float autocvar_g_multijump_speed;
 float autocvar_g_multijump_maxspeed;
 float autocvar_g_multijump_dodging = 1;
+bool autocvar_g_multijump_client = true;
 #endif
 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
+REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
 .int multijump_count;
 REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
@@ -190,17 +192,20 @@ REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
 int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
 int autocvar_sv_gameplayfix_easierwaterjump = 1;
 int autocvar_sv_gameplayfix_stepdown = 2;
+float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
 int autocvar_sv_gameplayfix_stepmultipletimes = 1;
-int autocvar_sv_gameplayfix_unstickplayers = 1;
+int autocvar_sv_gameplayfix_unstickplayers = 2;
 int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
 int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
 int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
 int autocvar_sv_gameplayfix_noairborncorpse = 1;
 int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1;
+int autocvar_sv_gameplayfix_delayprojectiles = 0;
 #endif
 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
+REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
@@ -209,6 +214,7 @@ REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_sli
 REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
 REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
 REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
+REGISTER_STAT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
 
 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
@@ -240,6 +246,7 @@ bool autocvar_sv_dodging_wall_dodging;
 bool autocvar_sv_dodging_air_dodging;
 float autocvar_sv_dodging_maxspeed;
 float autocvar_sv_dodging_air_maxspeed;
+bool autocvar_sv_dodging_clientselect;
 #endif
 
 #if 0
@@ -259,6 +266,7 @@ REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
 REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
 REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
 REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
+REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
 #endif
 /** cvar loopback */
 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
@@ -319,9 +327,9 @@ bool autocvar_sv_slick_applygravity;
 REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
 
 #ifdef SVQC
-bool autocvar_sv_vq3compat;
+bool autocvar_sv_q3defragcompat;
 #endif
-REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat)
+REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat)
 
 #ifdef SVQC
 #include "physics/movetypes/movetypes.qh"