int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
int autocvar_sv_gameplayfix_easierwaterjump = 1;
int autocvar_sv_gameplayfix_stepdown = 2;
+float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
int autocvar_sv_gameplayfix_stepmultipletimes = 1;
int autocvar_sv_gameplayfix_unstickplayers = 1;
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
+REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force)
REGISTER_STAT(LASTWJ, float)
+#ifdef SVQC
+float autocvar_g_bloodloss;
+#endif
+REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
+
// freeze tag, clan arena
REGISTER_STAT(REDALIVE, int)
REGISTER_STAT(BLUEALIVE, int)
REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
#ifdef SVQC
-bool autocvar_sv_vq3compat;
+bool autocvar_sv_q3defragcompat;
#endif
-REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat)
+REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat)
#ifdef SVQC
#include "physics/movetypes/movetypes.qh"