]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/stats.qh
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / stats.qh
index 4592d8d20305af151541b5e30bdcf4bf3cb351e5..f9565db48bf0f54c4e57f893812b09a332c3dbcc 100644 (file)
@@ -1,8 +1,7 @@
-#ifndef STATS_H
-#define STATS_H
+#pragma once
 
 #ifdef SVQC
-#include <server/cl_client.qh>
+#include <server/client.qh>
 #endif
 
 // Full list of all stat constants, included in a single location for easy reference
@@ -56,13 +55,7 @@ REGISTER_STAT(PL_CROUCH_MAX, vector, autocvar_sv_player_crouch_maxs)
 
 REGISTER_STAT(KH_KEYS, int)
 
-/** weapon requested to switch to; next WANTED weapon (for HUD) */
-REGISTER_STAT(SWITCHWEAPON, int)
-/** weapon currently being switched to (is copied from switchweapon once switch is possible) */
-REGISTER_STAT(SWITCHINGWEAPON, int)
-REGISTER_STAT(WEAPON_NEXTTHINK, float)
 #ifdef SVQC
-SPECTATE_COPYFIELD(_STAT(WEAPON_NEXTTHINK))
 float W_WeaponRateFactor(entity this);
 #endif
 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
@@ -115,15 +108,15 @@ REGISTER_STAT(NADE_BONUS_SCORE, float)
 REGISTER_STAT(HEALING_ORB, float)
 REGISTER_STAT(HEALING_ORB_ALPHA, float)
 REGISTER_STAT(PLASMA, int)
-REGISTER_STAT(OK_AMMO_CHARGE, float)
-REGISTER_STAT(OK_AMMO_CHARGEPOOL, float)
 REGISTER_STAT(FROZEN, int)
 REGISTER_STAT(REVIVE_PROGRESS, float)
 REGISTER_STAT(ROUNDLOST, int)
 REGISTER_STAT(BUFF_TIME, float)
 REGISTER_STAT(CTF_FLAGSTATUS, int)
+REGISTER_STAT(CAPTURE_PROGRESS, float)
 REGISTER_STAT(ENTRAP_ORB, float)
 REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
+REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
 
 #ifdef SVQC
 int autocvar_g_multijump;
@@ -258,8 +251,15 @@ REGISTER_STAT(DOM_PPS_PINK, float)
 REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
 REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
 
+REGISTER_STAT(CAMERA_SPECTATOR, int)
+
 REGISTER_STAT(SPECTATORSPEED, float)
 
+#ifdef SVQC
+bool autocvar_sv_slick_applygravity;
+#endif
+REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
+
 #ifdef SVQC
 #include "physics/movetypes/movetypes.qh"
 #endif
@@ -269,6 +269,7 @@ REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
+REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
 noref bool autocvar_sv_gameplayfix_nogravityonground;
 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
                               | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
@@ -320,6 +321,3 @@ REGISTER_STAT(GUNALIGN, int, this.cvar_cl_gunalign)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
 #endif
-
-
-#endif