]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Use g_balance_health/armor_limit in GivePlayerStuff.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 2746eabfc3fa048f681dd0ce0030075a6bdec8c3..81f45d6c23432c93d47490164ad5c6d23c674cee 100644 (file)
@@ -63,6 +63,8 @@ void Item_SetAlpha(entity this)
                this.colormod = this.glowmod = autocvar_cl_weapon_stay_color;
                this.alpha = autocvar_cl_weapon_stay_alpha;
        }
+
+       this.drawmask = ((this.alpha <= 0) ? 0 : MASK_NORMAL);
 }
 
 void ItemDraw(entity this)
@@ -127,17 +129,22 @@ void Item_PreDraw(entity this)
 {
        if(warpzone_warpzones_exist)
        {
-               // just incase warpzones were initialized last, reset these
-               //this.alpha = 1; // alpha is already set by the draw function
-               this.drawmask = MASK_NORMAL;
+               setpredraw(this, func_null); // no need to keep running this
                return;
        }
        float alph;
        vector org = getpropertyvec(VF_ORIGIN);
-       if(!checkpvs(org, this)) // this makes sense as long as we don't support recursive warpzones
-               alph = 0;
-       else if(this.fade_start)
-               alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
+       //if(!checkpvs(org, this)) // this makes sense as long as we don't support recursive warpzones
+               //alph = 0; // this shouldn't be needed, since items behind walls are culled anyway
+       if(this.fade_start)
+       {
+               if(vdist(org - this.origin, >, this.fade_end))
+                       alph = 0; // save on some processing
+               else if(vdist(org - this.origin, <, this.fade_start))
+                       alph = 1; // more processing saved
+               else
+                       alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
+       }
        else
                alph = 1;
        //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
@@ -145,8 +152,8 @@ void Item_PreDraw(entity this)
                this.alpha = alph;
        if(alph <= 0)
                this.drawmask = 0;
-       else
-               this.drawmask = MASK_NORMAL;
+       //else
+               //this.drawmask = MASK_NORMAL; // reset by the setalpha function
 }
 
 void ItemRemove(entity this)
@@ -213,7 +220,7 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
 
         this.fade_end = ReadShort();
         this.fade_start = ReadShort();
-        if(this.fade_start && !autocvar_cl_items_nofade)
+        if(!warpzone_warpzones_exist && this.fade_start && !autocvar_cl_items_nofade)
                setpredraw(this, Item_PreDraw);
 
         if(this.mdl)
@@ -227,14 +234,14 @@ NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
             string _fn2 = substring(_fn, 0 , strlen(_fn) -4);
             this.draw = ItemDrawSimple;
 
-            if(fexists(sprintf("%s%s.md3", _fn2, autocvar_cl_simpleitems_postfix)))
-                this.mdl = strzone(sprintf("%s%s.md3", _fn2, autocvar_cl_simpleitems_postfix));
-            else if(fexists(sprintf("%s%s.dpm", _fn2, autocvar_cl_simpleitems_postfix)))
-                this.mdl = strzone(sprintf("%s%s.dpm", _fn2, autocvar_cl_simpleitems_postfix));
-            else if(fexists(sprintf("%s%s.iqm", _fn2, autocvar_cl_simpleitems_postfix)))
-                this.mdl = strzone(sprintf("%s%s.iqm", _fn2, autocvar_cl_simpleitems_postfix));
-            else if(fexists(sprintf("%s%s.mdl", _fn2, autocvar_cl_simpleitems_postfix)))
-                this.mdl = strzone(sprintf("%s%s.mdl", _fn2, autocvar_cl_simpleitems_postfix));
+            if(fexists(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".md3")))
+                this.mdl = strzone(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".md3"));
+            else if(fexists(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".dpm")))
+                this.mdl = strzone(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".dpm"));
+            else if(fexists(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".iqm")))
+                this.mdl = strzone(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".iqm"));
+            else if(fexists(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".mdl")))
+                this.mdl = strzone(strcat(_fn2, autocvar_cl_simpleitems_postfix, ".mdl"));
             else
             {
                 this.draw = ItemDraw;
@@ -641,6 +648,69 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, max(0, game_starttime - time) + ((e.respawntimestart) ? e.respawntimestart : ITEM_RESPAWNTIME_INITIAL(e)));
 }
 
+void GivePlayerHealth(entity player, float amount)
+{
+       if (amount == 0)
+       {
+               return;
+       }
+       player.health = bound(player.health, player.health + amount,
+                autocvar_g_balance_health_limit);
+       player.pauserothealth_finished = max(player.pauserothealth_finished, time +
+               autocvar_g_balance_pause_health_rot);
+}
+
+void GivePlayerArmor(entity player, float amount)
+{
+       if (amount == 0)
+       {
+               return;
+       }
+       player.armorvalue = bound(player.armorvalue, player.armorvalue + amount,
+                autocvar_g_balance_armor_limit);
+       player.pauserotarmor_finished = max(player.pauserotarmor_finished, time +
+               autocvar_g_balance_pause_armor_rot);
+}
+
+void GivePlayerAmmo(entity player, .float ammotype, float amount)
+{
+       float maxvalue = 999;
+       switch (ammotype)
+       {
+               case ammo_shells:
+               {
+                       maxvalue = g_pickup_shells_max;
+                       break;
+               }
+               case ammo_cells:
+               {
+                       maxvalue = g_pickup_cells_max;
+                       break;
+               }
+               case ammo_rockets:
+               {
+                       maxvalue = g_pickup_rockets_max;
+                       break;
+               }
+               case ammo_plasma:
+               {
+                       maxvalue = g_pickup_plasma_max;
+                       break;
+               }
+               case ammo_nails:
+               {
+                       maxvalue = g_pickup_nails_max;
+                       break;
+               }
+               case ammo_fuel:
+               {
+                       maxvalue = g_pickup_fuel_max;
+                       break;
+               }
+       }
+       player.(ammotype) = min(player.(ammotype) + amount, maxvalue);
+}
+
 float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax, float mode)
 {
        if (!item.(ammotype))
@@ -695,7 +765,7 @@ float Item_GiveTo(entity item, entity player)
        // if the player is using their best weapon before items are given, they
        // probably want to switch to an even better weapon after items are given
 
-       if(player.autoswitch)
+       if(CS(player).autoswitch)
        {
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
@@ -868,7 +938,7 @@ LABEL(pickup)
        _sound (toucher, (this.itemdef.instanceOfPowerup ? CH_TRIGGER_SINGLE : CH_TRIGGER), (this.item_pickupsound ? this.item_pickupsound : Sound_fixpath(this.item_pickupsound_ent)), VOL_BASE, ATTEN_NORM);
 
        if (this.classname == "droppedweapon")
-               delete (this);
+               delete(this);
        else if (this.spawnshieldtime)
        {
                entity e;
@@ -1024,25 +1094,27 @@ float ammo_pickupevalfunc(entity player, entity item)
                rating = item.bot_pickupbasevalue;
        }
 
+       float noammorating = 0.5;
+
        if ((need_shells) && (item.ammo_shells) && (player.ammo_shells < g_pickup_shells_max))
-               c = item.ammo_shells / player.ammo_shells;
+               c = item.ammo_shells / max(noammorating, player.ammo_shells);
 
        if ((need_nails) && (item.ammo_nails) && (player.ammo_nails < g_pickup_nails_max))
-               c = item.ammo_nails / player.ammo_nails;
+               c = item.ammo_nails / max(noammorating, player.ammo_nails);
 
        if ((need_rockets) && (item.ammo_rockets) && (player.ammo_rockets < g_pickup_rockets_max))
-               c = item.ammo_rockets / player.ammo_rockets;
+               c = item.ammo_rockets / max(noammorating, player.ammo_rockets);
 
        if ((need_cells) && (item.ammo_cells) && (player.ammo_cells < g_pickup_cells_max))
-               c = item.ammo_cells / player.ammo_cells;
+               c = item.ammo_cells / max(noammorating, player.ammo_cells);
 
        if ((need_plasma) && (item.ammo_plasma) && (player.ammo_plasma < g_pickup_plasma_max))
-               c = item.ammo_plasma / player.ammo_plasma;
+               c = item.ammo_plasma / max(noammorating, player.ammo_plasma);
 
        if ((need_fuel) && (item.ammo_fuel) && (player.ammo_fuel < g_pickup_fuel_max))
-               c = item.ammo_fuel / player.ammo_fuel;
+               c = item.ammo_fuel / max(noammorating, player.ammo_fuel);
 
-       rating *= min(2, c);
+       rating *= min(c, 2);
        if(wpn)
                rating += wpn.bot_pickupbasevalue * 0.1;
        return rating;
@@ -1170,7 +1242,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                if(!have_pickup_item(this))
                {
                        startitem_failed = true;
-                       delete (this);
+                       delete(this);
                        return;
                }
 
@@ -1208,7 +1280,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        // target_give not yet supported; maybe later
                        print("removed targeted ", this.classname, "\n");
                        startitem_failed = true;
-                       remove (this);
+                       delete(this);
                        return;
                }
                */
@@ -1364,7 +1436,7 @@ spawnfunc(item_rockets)
 
 spawnfunc(item_bullets)
 {
-       if(!weaponswapping && autocvar_sv_q3acompat_machineshotgunswap && 
+       if(!weaponswapping && autocvar_sv_q3acompat_machineshotgunswap &&
           (this.classname != "droppedweapon"))
        {
                weaponswapping = true;
@@ -1721,7 +1793,7 @@ float GiveItems(entity e, float beginarg, float endarg)
 
        int _switchweapon = 0;
 
-       if(e.autoswitch)
+       if(CS(e).autoswitch)
        {
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {