]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Fixes the superweapons portion of #2422 "target_items issues"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index d9bd7bdc9606d8b1399bc89efabede0f952d0c78..e1d9d583bfbec7c42e13a557dbc2b0642fa56d51 100644 (file)
@@ -23,6 +23,7 @@
     #include <common/weapons/_all.qh>
 
     #include <common/mutators/mutator/buffs/buffs.qh>
+       #include <common/mutators/mutator/buffs/sv_buffs.qh>
 
     #include "../lib/warpzone/util_server.qh"
 #elif defined(CSQC)
@@ -825,17 +826,17 @@ bool Item_GiveTo(entity item, entity player)
        if (item.strength_finished)
        {
                pickedup = true;
-               player.strength_finished = max(player.strength_finished, time) + item.strength_finished;
+               STAT(STRENGTH_FINISHED, player) = max(STAT(STRENGTH_FINISHED, player), time) + item.strength_finished;
        }
        if (item.invincible_finished)
        {
                pickedup = true;
-               player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished;
+               STAT(INVINCIBLE_FINISHED, player) = max(STAT(INVINCIBLE_FINISHED, player), time) + item.invincible_finished;
        }
        if (item.superweapons_finished)
        {
                pickedup = true;
-               player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished;
+               STAT(SUPERWEAPONS_FINISHED, player) = max(STAT(SUPERWEAPONS_FINISHED, player), time) + item.superweapons_finished;
        }
 
        // always eat teamed entities
@@ -1618,28 +1619,36 @@ float GiveWeapon(entity e, float wpn, float op, float val)
 bool GiveBuff(entity e, Buff thebuff, int op, int val)
 {
        bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
+       float new_buff_time = ((had_buff) ? STAT(BUFF_TIME, e) : 0);
        switch (op)
        {
                case OP_SET:
-                       STAT(BUFF_TIME, e) = val;
+                       new_buff_time = val;
                        break;
                case OP_MIN:
-                       STAT(BUFF_TIME, e) = max(STAT(BUFF_TIME, e), val);
+                       new_buff_time = max(new_buff_time, val);
                        break;
                case OP_MAX:
-                       STAT(BUFF_TIME, e) = min(STAT(BUFF_TIME, e), val);
+                       new_buff_time = min(new_buff_time, val);
                        break;
                case OP_PLUS:
-                       STAT(BUFF_TIME, e) += val;
+                       new_buff_time += val;
                        break;
                case OP_MINUS:
-                       STAT(BUFF_TIME, e) -= val;
+                       new_buff_time -= val;
                        break;
        }
-       if(STAT(BUFF_TIME, e) <= 0)
+       if(new_buff_time <= 0)
+       {
+               if(had_buff)
+                       STAT(BUFF_TIME, e) = new_buff_time;
                STAT(BUFFS, e) &= ~thebuff.m_itemid;
+       }
        else
+       {
+               STAT(BUFF_TIME, e) = new_buff_time;
                STAT(BUFFS, e) = thebuff.m_itemid; // NOTE: replaces any existing buffs on the player!
+       }
        bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        return (had_buff != have_buff);
 }
@@ -1708,16 +1717,16 @@ float GiveItems(entity e, float beginarg, float endarg)
                }
        }
 
-       e.strength_finished = max(0, e.strength_finished - time);
-       e.invincible_finished = max(0, e.invincible_finished - time);
-       e.superweapons_finished = max(0, e.superweapons_finished - time);
+       STAT(STRENGTH_FINISHED, e) = max(0, STAT(STRENGTH_FINISHED, e) - time);
+       STAT(INVINCIBLE_FINISHED, e) = max(0, STAT(INVINCIBLE_FINISHED, e) - time);
+       STAT(SUPERWEAPONS_FINISHED, e) = max(0, STAT(SUPERWEAPONS_FINISHED, e) - time);
        STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
-       PREGIVE(e, strength_finished);
-       PREGIVE(e, invincible_finished);
-       PREGIVE(e, superweapons_finished);
+       PREGIVE(e, stat_STRENGTH_FINISHED);
+       PREGIVE(e, stat_INVINCIBLE_FINISHED);
+       PREGIVE(e, stat_SUPERWEAPONS_FINISHED);
        PREGIVE_RESOURCE(e, RES_BULLETS);
        PREGIVE_RESOURCE(e, RES_CELLS);
        PREGIVE_RESOURCE(e, RES_PLASMA);
@@ -1756,9 +1765,9 @@ float GiveItems(entity e, float beginarg, float endarg)
                                continue;
                        case "ALL":
                                got += GiveBit(e, items, ITEM_JetpackRegen.m_itemid, op, val);
-                               got += GiveValue(e, strength_finished, op, val);
-                               got += GiveValue(e, invincible_finished, op, val);
-                               got += GiveValue(e, superweapons_finished, op, val);
+                               got += GiveValue(e, stat_STRENGTH_FINISHED, op, val);
+                               got += GiveValue(e, stat_INVINCIBLE_FINISHED, op, val);
+                               got += GiveValue(e, stat_SUPERWEAPONS_FINISHED, op, val);
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS, op, val);
                        case "all":
                                got += GiveBit(e, items, ITEM_Jetpack.m_itemid, op, val);
@@ -1793,13 +1802,13 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveBit(e, items, ITEM_JetpackRegen.m_itemid, op, val);
                                break;
                        case "strength":
-                               got += GiveValue(e, strength_finished, op, val);
+                               got += GiveValue(e, stat_STRENGTH_FINISHED, op, val);
                                break;
                        case "invincible":
-                               got += GiveValue(e, invincible_finished, op, val);
+                               got += GiveValue(e, stat_INVINCIBLE_FINISHED, op, val);
                                break;
                        case "superweapons":
-                               got += GiveValue(e, superweapons_finished, op, val);
+                               got += GiveValue(e, stat_SUPERWEAPONS_FINISHED, op, val);
                                break;
                        case "cells":
                                got += GiveResourceValue(e, RES_CELLS, op, val);
@@ -1827,7 +1836,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_FUEL, op, val);
                                break;
                        default:
-                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.netname,
+                               FOREACH(Buffs, it != BUFF_Null && buff_Available(it) && Buff_UndeprecateName(cmd) == it.netname,
                                {
                                        got += GiveBuff(e, it, op, val);
                                        break;
@@ -1852,9 +1861,9 @@ float GiveItems(entity e, float beginarg, float endarg)
                        if(STAT(WEAPONS, e) & (it.m_wepset))
                                it.wr_init(it);
        });
-       POSTGIVE_VALUE(e, strength_finished, 1, SND_POWERUP, SND_POWEROFF);
-       POSTGIVE_VALUE(e, invincible_finished, 1, SND_Shield, SND_POWEROFF);
-       //POSTGIVE_VALUE(e, superweapons_finished, 1, SND_Null, SND_Null);
+       POSTGIVE_VALUE(e, stat_STRENGTH_FINISHED, 1, SND_POWERUP, SND_POWEROFF);
+       POSTGIVE_VALUE(e, stat_INVINCIBLE_FINISHED, 1, SND_Shield, SND_POWEROFF);
+       //POSTGIVE_VALUE(e, stat_SUPERWEAPONS_FINISHED, 1, SND_Null, SND_Null);
        POSTGIVE_RESOURCE(e, RES_BULLETS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE(e, RES_CELLS, 0, SND_ITEMPICKUP, SND_Null);
        POSTGIVE_RESOURCE(e, RES_PLASMA, 0, SND_ITEMPICKUP, SND_Null);
@@ -1864,22 +1873,22 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RES_ROT(e, RES_ARMOR, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_ARMOR25, SND_Null);
        POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
-       if(e.superweapons_finished <= 0)
+       if(STAT(SUPERWEAPONS_FINISHED, e) <= 0)
                if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS))
-                       e.superweapons_finished = autocvar_g_balance_superweapons_time;
+                       STAT(SUPERWEAPONS_FINISHED, e) = autocvar_g_balance_superweapons_time;
 
-       if(e.strength_finished <= 0)
-               e.strength_finished = 0;
+       if(STAT(STRENGTH_FINISHED, e) <= 0)
+               STAT(STRENGTH_FINISHED, e) = 0;
        else
-               e.strength_finished += time;
-       if(e.invincible_finished <= 0)
-               e.invincible_finished = 0;
+               STAT(STRENGTH_FINISHED, e) += time;
+       if(STAT(INVINCIBLE_FINISHED, e) <= 0)
+               STAT(INVINCIBLE_FINISHED, e) = 0;
        else
-               e.invincible_finished += time;
-       if(e.superweapons_finished <= 0)
-               e.superweapons_finished = 0;
+               STAT(INVINCIBLE_FINISHED, e) += time;
+       if(STAT(SUPERWEAPONS_FINISHED, e) <= 0)
+               STAT(SUPERWEAPONS_FINISHED, e) = 0;
        else
-               e.superweapons_finished += time;
+               STAT(SUPERWEAPONS_FINISHED, e) += time;
        if(STAT(BUFF_TIME, e) <= 0)
                STAT(BUFF_TIME, e) = 0;
        else