Add support for pitch shifting to the QC sound sending implementation, apply pitch...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 37cb77a..ef2923b 100644 (file)
@@ -540,7 +540,7 @@ void Item_RespawnCountdown(entity this)
                                if(this.waypointsprite_attached.waypointsprite_visible_for_player(this.waypointsprite_attached, it, it))
                                {
                                        msg_entity = it;
-                                       soundto(MSG_ONE, this, CH_TRIGGER, SND(ITEMRESPAWNCOUNTDOWN), VOL_BASE, ATTEN_NORM);    // play respawn sound
+                                       soundto(MSG_ONE, this, CH_TRIGGER, SND(ITEMRESPAWNCOUNTDOWN), VOL_BASE, ATTEN_NORM, 0); // play respawn sound
                                }
                        });