#include <server/defs.qh>
#endif
+/// \brief Unconditional maximum amount of items the player can have.
+const int ITEM_COUNT_HARD_LIMIT = 999;
+
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
void Item_ScheduleInitialRespawn(entity e);
+/// \brief Gives player a resource such as health, armor or ammo.
+/// \param[in,out] player Player to give resource to.
+/// \param[in] resource_type Type of the resource.
+/// \param[in] amount Amount of resource to give.
+/// \return No return.
+void GivePlayerResource(entity player, .float resource_type, float amount);
+
/// \brief Gives health to the player.
/// \param[in,out] player Player to give health to.
/// \param[in] amount Amount of health to give.
/// \return No return.
void GivePlayerAmmo(entity player, .float ammotype, float amount);
+/// \brief Gives fuel to the player.
+/// \param[in,out] player Player to give fuel to.
+/// \param[in] amount Amount of fuel to give.
+/// \return No return.
+void GivePlayerFuel(entity player, float amount);
+
/// \brief Give several random weapons and ammo to the player.
/// \param[in,out] player Player to give weapons to.
/// \param[in] num_weapons Number of weapons to give.
string weapon_names, float shells, float bullets, float rockets,
float cells, float plasma);
-float ITEM_MODE_NONE = 0;
-float ITEM_MODE_HEALTH = 1;
-float ITEM_MODE_ARMOR = 2;
-float ITEM_MODE_FUEL = 3;
-float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax, float mode);
+float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax);
float Item_GiveTo(entity item, entity player);