#include <server/defs.qh>
#endif
-/// \brief Unconditional maximum amount of resources the player can have.
-const int RESOURCE_AMOUNT_HARD_LIMIT = 999;
-
-/// \brief Describes the available resource types.
-enum
-{
- RESOURCE_HEALTH, ///< Health.
- RESOURCE_ARMOR, ///< Armor.
- RESOURCE_SHELLS, ///< Shells (used by shotgun).
- RESOURCE_BULLETS, ///< Bullets (used by machinegun and rifle)
- RESOURCE_ROCKETS, ///< Rockets (used by mortar, hagar, devastator, etc).
- RESOURCE_CELLS, ///< Cells (used by electro, crylink, vortex, etc)
- RESOURCE_PLASMA, ///< Plasma (unused).
- RESOURCE_FUEL ///< Fuel (used by jetpack).
-};
-
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
void Item_ScheduleInitialRespawn(entity e);
-/// \brief Converts resource entity property to resource type.
-/// \param[in] resource_property Resource entity property to convert.
-/// \return Resource type (a RESOURCE_* constant).
-int GetResourceType(.float resource_property);
-
-/// \brief Converts resource type (a RESOURCE_* constant) to entity property.
-/// \param[in] resource_type Type of the resource.
-/// \return Entity proprty for that resource.
-.float GetResourceProperty(int resource_type);
-
-/// \brief Gives player a resource such as health, armor or ammo.
-/// \param[in,out] player Player to give resource to.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
-/// \param[in] amount Amount of resource to give.
-/// \return No return.
-void GivePlayerResource(entity player, int resource_type, float amount);
-
-/// \brief Gives player a resource such as health, armor or ammo.
-/// \param[in,out] player Player to give resource to.
-/// \param[in] resource_property Entity property of the resource.
-/// \param[in] amount Amount of resource to give.
-/// \return No return.
-void GivePlayerResourceViaProperty(entity player, .float resource_property,
- float amount);
-
-/// \brief Gives health to the player.
-/// \param[in,out] player Player to give health to.
-/// \param[in] amount Amount of health to give.
-/// \return No return.
-void GivePlayerHealth(entity player, float amount);
-
-/// \brief Gives armor to the player.
-/// \param[in,out] player Player to give armor to.
-/// \param[in] amount Amount of armor to give.
-/// \return No return.
-void GivePlayerArmor(entity player, float amount);
-
-/// \brief Gives fuel to the player.
-/// \param[in,out] player Player to give fuel to.
-/// \param[in] amount Amount of fuel to give.
+/// \brief Give several random weapons and ammo to the entity.
+/// \param[in,out] receiver Entity to give weapons to.
+/// \param[in] num_weapons Number of weapons to give.
+/// \param[in] weapon_names Names of weapons to give separated by spaces.
+/// \param[in] shells Amount of shells to give with shell-based weapon.
+/// \param[in] bullets Amount of bullets to give with bullet-based weapon.
+/// \param[in] rockets Amount of rockets to give with rocket-based weapon.
+/// \param[in] cells Amount of cells to give with cell-based weapon.
+/// \param[in] plasma Amount of plasma to give with plasma-based weapon.
/// \return No return.
-void GivePlayerFuel(entity player, float amount);
+void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
+ float shells, float bullets, float rockets, float cells, float plasma);
float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax);