#pragma once
+#ifdef SVQC
+#include <server/defs.qh>
+#endif
+
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
/// \return No return.
void GivePlayerAmmo(entity player, .float ammotype, float amount);
+/// \brief Gives fuel to the player.
+/// \param[in,out] player Player to give fuel to.
+/// \param[in] amount Amount of fuel to give.
+/// \return No return.
+void GivePlayerFuel(entity player, float amount);
+
float ITEM_MODE_NONE = 0;
float ITEM_MODE_HEALTH = 1;
float ITEM_MODE_ARMOR = 2;