RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, world, self.dmg_force, DEATH_HURTTRIGGER, world);
if(self.cnt)
- pointparticles(self.cnt, self.absmin * 0.5 + self.absmax * 0.5, '0 0 0', self.count);
+ Send_Effect((effects_ent[self.cnt - 1]).eent_eff_name, self.absmin * 0.5 + self.absmax * 0.5, '0 0 0', self.count);
if(self.respawntime)
{