door_init_startopen(this);
this.move_time = time;
- this.move_origin = this.origin;
this.move_movetype = MOVETYPE_PUSH;
- this.move_angles = this.angles;
- this.move_blocked = door_blocked;
}
if(sf & SF_TRIGGER_RESET)
this.origin_y = ReadCoord();
this.origin_z = ReadCoord();
setorigin(this, this.origin);
- this.move_origin = this.origin;
this.pos1_x = ReadCoord();
this.pos1_y = ReadCoord();