+#include "door_rotating.qh"
#ifdef SVQC
/*QUAKED spawnfunc_func_door_rotating (0 .5 .8) ? START_OPEN BIDIR DOOR_DONT_LINK BIDIR_IN_DOWN x TOGGLE X_AXIS Y_AXIS
if two doors touch, they are assumed to be connected and operate as a unit.
if (this.health)
{
+ //this.canteamdamage = true; // TODO
this.takedamage = DAMAGE_YES;
this.event_damage = door_damage;
}