]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/subs.qh
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / subs.qh
index 95cc59904a5017710f4ff9104ddd1de7cd833f41..1b3bc5e690d438f6eeb1b0bf228eab6efd7ee75a 100644 (file)
@@ -1,62 +1,16 @@
-#ifndef SUBS_H
-#define SUBS_H
+#pragma once
 
-#ifdef SVQC
-
-       #define SUB_ANGLES(s)           (s).angles
-       #define SUB_VELOCITY            velocity
-       #define SUB_AVELOCITY           avelocity
-       #define SUB_ORIGIN                      origin
-       #define SUB_SETORIGIN(s,v)      setorigin((s), (v))
-       #define SUB_NEXTTHINK           nextthink
-       #define SUB_THINK                       think
-       #define SUB_LTIME                       ltime
-       #define SUB_FLAGS                       flags
-
-#elif defined(CSQC)
-
-       void _Movetype_LinkEdict(float touch_triggers);
-
-       #define SUB_ANGLES(s)   (s).move_angles
-       #define SUB_VELOCITY    move_velocity
-       #define SUB_AVELOCITY   move_avelocity
-       #define SUB_ORIGIN              move_origin
-       #define SUB_NEXTTHINK   move_nextthink
-       #define SUB_THINK               move_think
-       #define SUB_LTIME               move_ltime
-       #define SUB_FLAGS               move_flags
-
-.vector move_origin;
-
-       void SUB_SETORIGIN(entity s, vector v)
-       {SELFPARAM();
-               s.move_origin = v;
-               WITH(entity, self, s, _Movetype_LinkEdict(true));
-       }
-
-#endif
-
-void SUB_Remove();
 void SUB_SetFade (entity ent, float when, float fading_time);
 void SUB_VanishOrRemove (entity ent);
 
 .vector                finaldest, finalangle;          //plat.qc stuff
-.void()                think1;
+.void(entity this) think1;
 .float state;
 .float         t_length, t_width;
 
 .vector destvec;
 .vector destvec2;
 
-// player animation state
-.float animstate_startframe;
-.float animstate_numframes;
-.float animstate_framerate;
-.float animstate_starttime;
-.float animstate_endtime;
-.float animstate_override;
-.float animstate_looping;
-
 .float delay;
 .float wait;
 .float lip;
@@ -65,7 +19,7 @@ void SUB_VanishOrRemove (entity ent);
 .string  platmovetype;
 .float platmovetype_start, platmovetype_end;
 
-entity activator;
+//entity activator;
 
 .string killtarget;
 
@@ -103,5 +57,3 @@ float        STATE_DOWN              = 3;
 
 .float         max_health;             // players maximum health is stored here
 #endif
-
-#endif