- pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
- pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
+ Send_Effect("teleport", player.origin, '0 0 0', 1);
+ Send_Effect("teleport", to + v_forward * 32, '0 0 0', 1);