void Reset_ArcBeam(entity player, vector forward);
-void WarpZone_PostTeleportPlayer_Callback(entity pl);
#endif
+void WarpZone_PostTeleportPlayer_Callback(entity pl);
+
#ifdef CSQC
+.entity realowner;
+.float lastteleporttime;
+
#define TDEATHLOOP(o) \
entity head; \
vector deathmin; \