/*QUAKED spawnfunc_trigger_flipflop (.5 .5 .5) (-8 -8 -8) (8 8 8) START_ENABLED
"Flip-flop" trigger gate... lets only every second trigger event through
*/
-void flipflop_use()
-{SELFPARAM();
- self.state = !self.state;
- if(self.state)
- SUB_UseTargets();
+void flipflop_use(entity this, entity actor, entity trigger)
+{
+ this.state = !this.state;
+ if(this.state)
+ SUB_UseTargets(this, actor, trigger);
}
spawnfunc(trigger_flipflop)
{
if(this.spawnflags & 1)
this.state = 1;
- this.use = flipflop_use;
+ this.use1 = flipflop_use;
this.reset = spawnfunc_trigger_flipflop; // perfect resetter
}