]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/impulse.qc
Remove .move_* fields and MOVETYPE_PUSH logic (doesn't work)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / impulse.qc
index 2b3bb5729a1461dae21a775b71a87f64ae9e0189..cdf4a72918b79c9ab5326814dd1040e12f061620 100644 (file)
 // targeted (directional) mode
-void trigger_impulse_touch1()
-{SELFPARAM();
+void trigger_impulse_touch1(entity this, entity toucher)
+{
        entity targ;
        float pushdeltatime;
        float str;
 
-       if (self.active != ACTIVE_ACTIVE)
+       if (this.active != ACTIVE_ACTIVE)
                return;
 
-       if (!isPushable(other))
+       if (!isPushable(toucher))
                return;
 
-       EXACTTRIGGER_TOUCH;
+       EXACTTRIGGER_TOUCH(this, toucher);
 
-       targ = find(world, targetname, self.target);
+       targ = find(NULL, targetname, this.target);
        if(!targ)
        {
-               objerror("trigger_force without a (valid) .target!\n");
-               remove(self);
+               objerror(this, "trigger_force without a (valid) .target!\n");
+               remove(this);
                return;
        }
 
-       str = min(self.radius, vlen(self.origin - other.origin));
+       str = min(this.radius, vlen(this.origin - toucher.origin));
 
-       if(self.falloff == 1)
-               str = (str / self.radius) * self.strength;
-       else if(self.falloff == 2)
-               str = (1 - (str / self.radius)) * self.strength;
+       if(this.falloff == 1)
+               str = (str / this.radius) * this.strength;
+       else if(this.falloff == 2)
+               str = (1 - (str / this.radius)) * this.strength;
        else
-               str = self.strength;
+               str = this.strength;
 
-       pushdeltatime = time - other.lastpushtime;
+       pushdeltatime = time - toucher.lastpushtime;
        if (pushdeltatime > 0.15) pushdeltatime = 0;
-       other.lastpushtime = time;
+       toucher.lastpushtime = time;
        if(!pushdeltatime) return;
 
-       if(self.spawnflags & 64)
+       if(this.spawnflags & 64)
        {
-               float addspeed = str - other.velocity * normalize(targ.origin - self.origin);
+               float addspeed = str - toucher.velocity * normalize(targ.origin - this.origin);
                if (addspeed > 0)
                {
                        float accelspeed = min(8 * pushdeltatime * str, addspeed);
-                       other.velocity += accelspeed * normalize(targ.origin - self.origin);
+                       toucher.velocity += accelspeed * normalize(targ.origin - this.origin);
                }
        }
        else
-               other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime;
-       other.flags &= ~FL_ONGROUND;
+               toucher.velocity = toucher.velocity + normalize(targ.origin - this.origin) * str * pushdeltatime;
+
+       UNSET_ONGROUND(toucher);
+
 #ifdef SVQC
-       UpdateCSQCProjectile(other);
+       UpdateCSQCProjectile(toucher);
 #endif
 }
 
 // Directionless (accelerator/decelerator) mode
-void trigger_impulse_touch2()
-{SELFPARAM();
+void trigger_impulse_touch2(entity this, entity toucher)
+{
        float pushdeltatime;
 
-       if (self.active != ACTIVE_ACTIVE)
+       if (this.active != ACTIVE_ACTIVE)
                return;
 
-       if (!isPushable(other))
+       if (!isPushable(toucher))
                return;
 
-       EXACTTRIGGER_TOUCH;
+       EXACTTRIGGER_TOUCH(this, toucher);
 
-       pushdeltatime = time - other.lastpushtime;
+       pushdeltatime = time - toucher.lastpushtime;
        if (pushdeltatime > 0.15) pushdeltatime = 0;
-       other.lastpushtime = time;
+       toucher.lastpushtime = time;
        if(!pushdeltatime) return;
 
        // div0: ticrate independent, 1 = identity (not 20)
-       other.velocity = other.velocity * pow(self.strength, pushdeltatime);
+       toucher.velocity = toucher.velocity * pow(this.strength, pushdeltatime);
+
 #ifdef SVQC
-       UpdateCSQCProjectile(other);
+       UpdateCSQCProjectile(toucher);
 #endif
 }
 
 // Spherical (gravity/repulsor) mode
-void trigger_impulse_touch3()
-{SELFPARAM();
+void trigger_impulse_touch3(entity this, entity toucher)
+{
        float pushdeltatime;
        float str;
 
-       if (self.active != ACTIVE_ACTIVE)
+       if (this.active != ACTIVE_ACTIVE)
                return;
 
-       if (!isPushable(other))
+       if (!isPushable(toucher))
                return;
 
-       EXACTTRIGGER_TOUCH;
+       EXACTTRIGGER_TOUCH(this, toucher);
 
-       pushdeltatime = time - other.lastpushtime;
+       pushdeltatime = time - toucher.lastpushtime;
        if (pushdeltatime > 0.15) pushdeltatime = 0;
-       other.lastpushtime = time;
+       toucher.lastpushtime = time;
        if(!pushdeltatime) return;
 
-       setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius);
+       setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius);
 
-       str = min(self.radius, vlen(self.origin - other.origin));
+       str = min(this.radius, vlen(this.origin - toucher.origin));
 
-       if(self.falloff == 1)
-               str = (1 - str / self.radius) * self.strength; // 1 in the inside
-       else if(self.falloff == 2)
-               str = (str / self.radius) * self.strength; // 0 in the inside
+       if(this.falloff == 1)
+               str = (1 - str / this.radius) * this.strength; // 1 in the inside
+       else if(this.falloff == 2)
+               str = (str / this.radius) * this.strength; // 0 in the inside
        else
-               str = self.strength;
+               str = this.strength;
+
+       toucher.velocity = toucher.velocity + normalize(toucher.origin - this.origin) * str * pushdeltatime;
 
-       other.velocity = other.velocity + normalize(other.origin - self.origin) * str * pushdeltatime;
 #ifdef SVQC
-       UpdateCSQCProjectile(other);
+       UpdateCSQCProjectile(toucher);
 #endif
 }
 
+REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_IMPULSE)
+
 /*QUAKED spawnfunc_trigger_impulse (.5 .5 .5) ?
 -------- KEYS --------
 target : If this is set, this points to the spawnfunc_target_position to which the player will get pushed.
@@ -131,74 +137,75 @@ Use a brush textured with common/origin in the trigger entity to determine the o
 in directional and sperical mode. For damper/accelerator mode this is not nessesary (and has no effect).
 */
 #ifdef SVQC
-bool trigger_impulse_send(entity to, int sf)
-{SELFPARAM();
-       WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_IMPULSE);
+bool trigger_impulse_send(entity this, entity to, int sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_IMPULSE);
 
-       WriteCoord(MSG_ENTITY, self.radius);
-       WriteCoord(MSG_ENTITY, self.strength);
-       WriteByte(MSG_ENTITY, self.falloff);
-       WriteByte(MSG_ENTITY, self.active);
+       WriteInt24_t(MSG_ENTITY, this.spawnflags);
+       WriteCoord(MSG_ENTITY, this.radius);
+       WriteCoord(MSG_ENTITY, this.strength);
+       WriteByte(MSG_ENTITY, this.falloff);
+       WriteByte(MSG_ENTITY, this.active);
 
-       trigger_common_write(true);
+       trigger_common_write(this, true);
 
        return true;
 }
 
-void trigger_impulse_link()
+void trigger_impulse_link(entity this)
 {
-       //Net_LinkEntity(self, 0, false, trigger_impulse_send);
+       trigger_link(this, trigger_impulse_send);
 }
 
-void spawnfunc_trigger_impulse()
-{SELFPARAM();
-       self.active = ACTIVE_ACTIVE;
+spawnfunc(trigger_impulse)
+{
+       this.active = ACTIVE_ACTIVE;
+
+       trigger_init(this);
 
-       EXACTTRIGGER_INIT;
-       if(self.radius)
+       if(this.radius)
        {
-               if(!self.strength) self.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier;
-               setorigin(self, self.origin);
-               setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius);
-               self.touch = trigger_impulse_touch3;
+               if(!this.strength) this.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier;
+               setorigin(this, this.origin);
+               setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius);
+               settouch(this, trigger_impulse_touch3);
        }
        else
        {
-               if(self.target)
+               if(this.target)
                {
-                       if(!self.strength) self.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier;
-                       self.touch = trigger_impulse_touch1;
+                       if(!this.strength) this.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier;
+                       settouch(this, trigger_impulse_touch1);
                }
                else
                {
-                       if(!self.strength) self.strength = 0.9;
-                       self.strength = pow(self.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier;
-                       self.touch = trigger_impulse_touch2;
+                       if(!this.strength) this.strength = 0.9;
+                       this.strength = pow(this.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier;
+                       settouch(this, trigger_impulse_touch2);
                }
        }
 
-       trigger_impulse_link();
+       trigger_impulse_link(this);
 }
 #elif defined(CSQC)
-void ent_trigger_impulse()
-{SELFPARAM();
-       self.radius = ReadCoord();
-       self.strength = ReadCoord();
-       self.falloff = ReadByte();
-       self.active = ReadByte();
-
-       trigger_common_read(true);
-
-
-       self.classname = "trigger_impulse";
-       self.solid = SOLID_TRIGGER;
-       self.entremove = trigger_remove_generic;
-       self.draw = trigger_draw_generic;
-       self.drawmask = MASK_NORMAL;
-       self.move_time = time;
-
-       if(self.radius) { self.trigger_touch = trigger_impulse_touch3; }
-       else if(self.target) { self.trigger_touch = trigger_impulse_touch1; }
-       else { self.trigger_touch = trigger_impulse_touch2; }
+NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
+{
+       this.spawnflags = ReadInt24_t();
+       this.radius = ReadCoord();
+       this.strength = ReadCoord();
+       this.falloff = ReadByte();
+       this.active = ReadByte();
+
+       trigger_common_read(this, true);
+       return = true;
+
+       this.classname = "trigger_impulse";
+       this.solid = SOLID_TRIGGER;
+       this.entremove = trigger_remove_generic;
+       this.move_time = time;
+
+       if (this.radius) { settouch(this, trigger_impulse_touch3); }
+       else if (this.target) { settouch(this, trigger_impulse_touch1); }
+       else { settouch(this, trigger_impulse_touch2); }
 }
 #endif