]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/jumppads.qc
Remove .move_* fields and MOVETYPE_PUSH logic (doesn't work)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / jumppads.qc
index cbb2f03279d859bb79b84efd52803ebd771412f3..ffe3d4ee8ea42ab72b42cf5d95c0d891a81b4093 100644 (file)
@@ -129,135 +129,130 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
        return sdir * vs + '0 0 1' * vz;
 }
 
-void trigger_push_touch(entity this)
+void trigger_push_touch(entity this, entity toucher)
 {
        if (this.active == ACTIVE_NOT)
                return;
 
-       if (!isPushable(other))
+       if (!isPushable(toucher))
                return;
 
        if(this.team)
-               if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, other)))
+               if(((this.spawnflags & 4) == 0) == (DIFF_TEAM(this, toucher)))
                        return;
 
-       EXACTTRIGGER_TOUCH;
+       EXACTTRIGGER_TOUCH(this, toucher);
 
        if(this.enemy)
        {
-               other.velocity = trigger_push_calculatevelocity(other.origin, this.enemy, this.height);
-               other.move_velocity = other.velocity;
+               toucher.velocity = trigger_push_calculatevelocity(toucher.origin, this.enemy, this.height);
        }
-       else if(this.target)
+       else if(this.target && this.target != "")
        {
                entity e;
                RandomSelection_Init();
-               for(e = world; (e = find(e, targetname, this.target)); )
+               for(e = NULL; (e = find(e, targetname, this.target)); )
                {
                        if(e.cnt)
                                RandomSelection_Add(e, 0, string_null, e.cnt, 1);
                        else
                                RandomSelection_Add(e, 0, string_null, 1, 1);
                }
-               other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, this.height);
-               other.move_velocity = other.velocity;
+               toucher.velocity = trigger_push_calculatevelocity(toucher.origin, RandomSelection_chosen_ent, this.height);
        }
        else
        {
-               other.velocity = this.movedir;
-               other.move_velocity = other.velocity;
+               toucher.velocity = this.movedir;
        }
 
-#ifdef SVQC
-       UNSET_ONGROUND(other);
-#elif defined(CSQC)
-       other.move_flags &= ~FL_ONGROUND;
+       UNSET_ONGROUND(toucher);
 
-       if (other.flags & FL_PROJECTILE)
+#ifdef CSQC
+       if (toucher.flags & FL_PROJECTILE)
        {
-               other.move_angles = vectoangles (other.move_velocity);
-               switch(other.move_movetype)
+               toucher.angles = vectoangles (toucher.velocity);
+               switch(toucher.move_movetype)
                {
                        case MOVETYPE_FLY:
-                               other.move_movetype = MOVETYPE_TOSS;
-                               other.gravity = 1;
+                               toucher.move_movetype = MOVETYPE_TOSS;
+                               toucher.gravity = 1;
                                break;
                        case MOVETYPE_BOUNCEMISSILE:
-                               other.move_movetype = MOVETYPE_BOUNCE;
-                               other.gravity = 1;
+                               toucher.move_movetype = MOVETYPE_BOUNCE;
+                               toucher.gravity = 1;
                                break;
                }
        }
 #endif
 
 #ifdef SVQC
-       if (IS_PLAYER(other))
+       if (IS_PLAYER(toucher))
        {
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)
-               other.oldvelocity = other.velocity;
+               toucher.oldvelocity = toucher.velocity;
 
                if(this.pushltime < time)  // prevent "snorring" sound when a player hits the jumppad more than once
                {
                        // flash when activated
-                       Send_Effect(EFFECT_JUMPPAD, other.origin, other.velocity, 1);
-                       _sound (other, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+                       Send_Effect(EFFECT_JUMPPAD, toucher.origin, toucher.velocity, 1);
+                       _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
                        this.pushltime = time + 0.2;
                }
-               if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
+               if(IS_REAL_CLIENT(toucher) || IS_BOT_CLIENT(toucher))
                {
                        bool found = false;
-                       for(int i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
-                               if(other.(jumppadsused[i]) == this)
+                       for(int i = 0; i < toucher.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
+                               if(toucher.(jumppadsused[i]) == this)
                                        found = true;
                        if(!found)
                        {
-                               other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = this;
-                               other.jumppadcount = other.jumppadcount + 1;
+                               toucher.(jumppadsused[toucher.jumppadcount % NUM_JUMPPADSUSED]) = this;
+                               toucher.jumppadcount = toucher.jumppadcount + 1;
                        }
 
-                       if(IS_REAL_CLIENT(other))
+                       if(IS_REAL_CLIENT(toucher))
                        {
                                if(this.message)
-                                       centerprint(other, this.message);
+                                       centerprint(toucher, this.message);
                        }
                        else
-                               other.lastteleporttime = time;
+                               toucher.lastteleporttime = time;
 
-                       if (!IS_DEAD(other))
-                               animdecide_setaction(other, ANIMACTION_JUMP, true);
+                       if (!IS_DEAD(toucher))
+                               animdecide_setaction(toucher, ANIMACTION_JUMP, true);
                }
                else
-                       other.jumppadcount = true;
+                       toucher.jumppadcount = true;
 
                // reset tracking of who pushed you into a hazard (for kill credit)
-               other.pushltime = 0;
-               other.istypefrag = 0;
+               toucher.pushltime = 0;
+               toucher.istypefrag = 0;
        }
 
        if(this.enemy.target)
-               SUB_UseTargets(this.enemy, other, other); // TODO: do we need other as trigger too?
+               SUB_UseTargets(this.enemy, toucher, toucher); // TODO: do we need toucher as trigger too?
 
-       if (other.flags & FL_PROJECTILE)
+       if (toucher.flags & FL_PROJECTILE)
        {
-               other.angles = vectoangles (other.velocity);
-               switch(other.movetype)
+               toucher.angles = vectoangles (toucher.velocity);
+               switch(toucher.movetype)
                {
                        case MOVETYPE_FLY:
-                               other.movetype = MOVETYPE_TOSS;
-                               other.gravity = 1;
+                               toucher.movetype = MOVETYPE_TOSS;
+                               toucher.gravity = 1;
                                break;
                        case MOVETYPE_BOUNCEMISSILE:
-                               other.movetype = MOVETYPE_BOUNCE;
-                               other.gravity = 1;
+                               toucher.movetype = MOVETYPE_BOUNCE;
+                               toucher.gravity = 1;
                                break;
                }
-               UpdateCSQCProjectile(other);
+               UpdateCSQCProjectile(toucher);
        }
 
-       /*if (other.flags & FL_ITEM)
+       /*if (toucher.flags & FL_ITEM)
        {
-               ItemUpdate(other);
-               other.SendFlags |= ISF_DROP;
+               ItemUpdate(toucher);
+               toucher.SendFlags |= ISF_DROP;
        }*/
 
        if (this.spawnflags & PUSH_ONCE)
@@ -270,7 +265,7 @@ void trigger_push_touch(entity this)
 }
 
 #ifdef SVQC
-void trigger_push_link();
+void trigger_push_link(entity this);
 void trigger_push_updatelink(entity this);
 #endif
 void trigger_push_findtarget(entity this)
@@ -285,7 +280,7 @@ void trigger_push_findtarget(entity this)
        if (this.target)
        {
                float n = 0;
-               for(t = world; (t = find(t, targetname, this.target)); )
+               for(t = NULL; (t = find(t, targetname, this.target)); )
                {
                        ++n;
 #ifdef SVQC
@@ -304,19 +299,19 @@ void trigger_push_findtarget(entity this)
                {
                        // no dest!
 #ifdef SVQC
-                       objerror ("Jumppad with nonexistant target");
+                       objerror (this, "Jumppad with nonexistant target");
 #endif
                        return;
                }
                else if(n == 1)
                {
                        // exactly one dest - bots love that
-                       this.enemy = find(world, targetname, this.target);
+                       this.enemy = find(NULL, targetname, this.target);
                }
                else
                {
                        // have to use random selection every single time
-                       this.enemy = world;
+                       this.enemy = NULL;
                }
        }
 #ifdef SVQC
@@ -331,7 +326,7 @@ void trigger_push_findtarget(entity this)
                remove(e);
        }
 
-       trigger_push_link();
+       trigger_push_link(this);
        defer(this, 0.1, trigger_push_updatelink);
 #endif
 }
@@ -346,6 +341,10 @@ float trigger_push_send(entity this, entity to, float sf)
        WriteByte(MSG_ENTITY, this.active);
        WriteCoord(MSG_ENTITY, this.height);
 
+       WriteCoord(MSG_ENTITY, this.movedir_x);
+       WriteCoord(MSG_ENTITY, this.movedir_y);
+       WriteCoord(MSG_ENTITY, this.movedir_z);
+
        trigger_common_write(this, true);
 
        return true;
@@ -356,9 +355,8 @@ void trigger_push_updatelink(entity this)
        this.SendFlags |= 1;
 }
 
-void trigger_push_link()
+void trigger_push_link(entity this)
 {
-    SELFPARAM();
        trigger_link(this, trigger_push_send);
 }
 
@@ -443,6 +441,10 @@ NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
        this.active = ReadByte();
        this.height = ReadCoord();
 
+       this.movedir_x = ReadCoord();
+       this.movedir_y = ReadCoord();
+       this.movedir_z = ReadCoord();
+
        trigger_common_read(this, true);
 
        this.entremove = trigger_remove_generic;