spawnfunc(trigger_magicear)
{
- self.enemy = magicears;
- magicears = self;
+ this.enemy = magicears;
+ magicears = this;
// actually handled in "say" processing
// spawnflags:
// movedir:
// for spawnflags 256, defines 'instrument+1 mintempo maxtempo' (zero component doesn't matter)
- self.movedir_x -= 1; // map to tuba instrument numbers
+ this.movedir_x -= 1; // map to tuba instrument numbers
}
#endif