]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/trigger/multivibrator.qc
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / multivibrator.qc
diff --git a/qcsrc/common/triggers/trigger/multivibrator.qc b/qcsrc/common/triggers/trigger/multivibrator.qc
deleted file mode 100644 (file)
index 932fda1..0000000
+++ /dev/null
@@ -1,78 +0,0 @@
-#include "multivibrator.qh"
-#ifdef SVQC
-void multivibrator_send(entity this)
-{
-       float newstate;
-       float cyclestart;
-
-       cyclestart = floor((time + this.phase) / (this.wait + this.respawntime)) * (this.wait + this.respawntime) - this.phase;
-
-       newstate = (time < cyclestart + this.wait);
-
-       if(this.state != newstate)
-               SUB_UseTargets(this, this, NULL);
-       this.state = newstate;
-
-       if(this.state)
-               this.nextthink = cyclestart + this.wait + 0.01;
-       else
-               this.nextthink = cyclestart + this.wait + this.respawntime + 0.01;
-}
-
-void multivibrator_send_think(entity this)
-{
-       multivibrator_send(this);
-}
-
-void multivibrator_toggle(entity this, entity actor, entity trigger)
-{
-       if(this.nextthink == 0)
-       {
-               multivibrator_send(this);
-       }
-       else
-       {
-               if(this.state)
-               {
-                       SUB_UseTargets(this, actor, trigger);
-                       this.state = 0;
-               }
-               this.nextthink = 0;
-       }
-}
-
-void multivibrator_reset(entity this)
-{
-       if(!(this.spawnflags & START_ENABLED))
-               this.nextthink = 0; // wait for a trigger event
-       else
-               this.nextthink = max(1, time);
-}
-
-/*QUAKED trigger_multivibrator (.5 .5 .5) (-8 -8 -8) (8 8 8) START_ENABLED
-"Multivibrator" trigger gate... repeatedly sends trigger events. When triggered, turns on or off.
--------- KEYS --------
-target: trigger all entities with this targetname when it goes off
-targetname: name that identifies this entity so it can be triggered; when off, it always uses the OFF state
-phase: offset of the timing
-wait: "on" cycle time (default: 1)
-respawntime: "off" cycle time (default: same as wait)
--------- SPAWNFLAGS --------
-START_ENABLED: assume it is already turned on (when targeted)
-*/
-spawnfunc(trigger_multivibrator)
-{
-       if(!this.wait)
-               this.wait = 1;
-       if(!this.respawntime)
-               this.respawntime = this.wait;
-
-       this.state = 0;
-       this.use = multivibrator_toggle;
-       setthink(this, multivibrator_send_think);
-       this.nextthink = max(1, time);
-
-       IFTARGETED
-               multivibrator_reset(this);
-}
-#endif