+++ /dev/null
-#include "relay.qh"
-#ifdef SVQC
-
-void relay_use(entity this, entity actor, entity trigger)
-{
- if(this.active != ACTIVE_ACTIVE)
- return;
-
- SUB_UseTargets(this, actor, trigger);
-}
-
-/*QUAKED spawnfunc_trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
-This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages.
-*/
-spawnfunc(trigger_relay)
-{
- this.active = ACTIVE_ACTIVE;
- this.use = relay_use;
- this.reset = spawnfunc_trigger_relay; // this spawnfunc resets fully
-}
-
-spawnfunc(target_relay)
-{
- spawnfunc_trigger_relay(this);
-}
-#endif