+#ifndef TRIGGER_SWAMP_H
+#define TRIGGER_SWAMP_H
+
.float swamp_interval; //Hurt players in swamp with this interval
.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
.entity swampslug;
#ifdef CSQC
void ent_swamp();
#endif
+
+#endif