-#ifndef TRIGGER_SWAMP_H
-#define TRIGGER_SWAMP_H
+#pragma once
.float swamp_interval; //Hurt players in swamp with this interval
.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
.float in_swamp; // bool
.entity swampslug; // Uses this to release from swamp ("untouch" fix)
-
-#endif